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PostPosted: Thu Aug 17, 2017 3:20 pm 
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Badger wrote:
As tycoonez.com still appears to be down does anyone have the CSRailset(?) file knocking around? I want to use the tunnels for my new game.


Might have it on an old comp, will have to check.

I do believe that OpenGFX Landscape plus has a similar tunnel style to the CSRailset

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PostPosted: Thu Aug 17, 2017 4:54 pm 
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here you go Badger, 0.4 version, found it on my old comp and transferred it to my new comp.

>has over 900 grfs on his computer

I might have an issue. /s

to derail, it's also in the OpenTTDCOOP grf pack.


Attachments:
rail-cs-ottd.grf [261.09 KiB]
Downloaded 38 times

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PostPosted: Thu Aug 17, 2017 9:32 pm 
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Thanks. Now to get the parameters right!

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PostPosted: Sun Aug 20, 2017 8:17 am 
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hello, i'm looking for all and any grf's that will improve my game aesthetically with 32bpp graphics.

i got tired of seeing nice, smooth landscapes and buildings then have a pixelated bus or train pass by so i made a fresh install and trying to only incorporate 32bpp grf's

so far i only use zBase's graphics, opengfx Big GUI 2.0, 8/32bpp trains 2cc.

downloaded a bunch of other grf's that i will try 1 by 1 to see how they look before i decide if to keep them or not but to make a long post short; is there any way to get trams in 32bpp? i've seen some footage here on the forums but idk if it's work in progress or what, couldn't find anything on the ingame downloader in any case.

i got pretty used to hovering vehicles too but sadly they were also pixelated. Are there any new buildings in 32bpp? or ships? (more like the hover ship that is in the main game as all other ships are so sloooow)

Basically, i'm content with all vehicles default in the game as long as they look the same as the overall world, in 32bpp, i'm just looking to expand on that (with trams, double deckers, buildings, industries and any other eye candies)

ty in advance for any help :)


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PostPosted: Sun Aug 20, 2017 10:12 am 
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The only set that I know of that has trams in 32bpp is GRVTS v1.4 32bpp.

There are not many 32bpp sets. The standard only became integrated into OpenTTD a few years ago. It requires special software and higher-end computers to create the graphics. There are very few artists and coders who work with it. Work on them tends to be slow, updates erratic and most are not created or updated on any set schedule.

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Sun Aug 20, 2017 11:33 am 
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kamnet wrote:
The only set that I know of that has trams in 32bpp is GRVTS v1.4 32bpp.

There are not many 32bpp sets. The standard only became integrated into OpenTTD a few years ago. It requires special software and higher-end computers to create the graphics. There are very few artists and coders who work with it. Work on them tends to be slow, updates erratic and most are not created or updated on any set schedule.


i just tested GRVTS v1.4 and it didn't seem to work. all trams were still pixelated :/

shame, i'd help if i had any idea of how that works as i have a high end pc. I see many projects with pics posted and they all seem to have some nice details but if they then end up looking pixelated in the game, doesn't that make it harder to appreciate them?


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PostPosted: Sun Aug 20, 2017 1:29 pm 
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elgato9o wrote:
i just tested GRVTS v1.4 and it didn't seem to work. all trams were still pixelated :/

shame, i'd help if i had any idea of how that works as i have a high end pc. I see many projects with pics posted and they all seem to have some nice details but if they then end up looking pixelated in the game, doesn't that make it harder to appreciate them?

Have you downloaded this version ( GRVTS 32bpp download link is in the post):
https://www.tt-forums.net/viewtopic.php?p=1048814#p1048814

And have you checked out this wiki:
https://wiki.openttd.org/List_of_32bpp_NewGRFs

Furthermore do a search on "32bpp" in the graphics development section, it may get you some more variations regarding buildings and infrastructure as there are a couple of (probably) abandoned projects that did release a (test) GRF (you may need to plough through a lot of pages though to find them)


An interesting set for you, currently in development, is this one:
https://www.tt-forums.net/viewtopic.php?f=26&t=76558
I believe they are also going to do roadvehicles and maybe could use help, or just support by saying that you like the project ;-)

Finally, something that could never hurt is posting screenshots of your games in the screenshot section of the forum.
Not just to support 32bpp GRF developers by showing off their work (and therefor maybe stimulating them to continue with their projects), but also to show what is missing (like ships), that may inspire 32bppGRF-devs to make those...

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PostPosted: Mon Aug 28, 2017 7:26 pm 
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So, I'm looking for some random rare NewGRFs.

Code:
GRFID   MD5 checksum                                           Name      
19280400   47FAAC67B14E6F30A17166309776DE9F   duplex-probaw.GRF
0B0F3337   618CBF68876F617E8185174ACEBEEEB2   Hungarian Metro Set v0.2BETA (I've got v0.1BETA already)
11111101   689F5B7F16445204A73BB838F80F1EEC   Make Toyland tolerable
11111101   EE782913C571121B1159FFC2B898504A   Make Toyland tolerable
326C776C   76EE4F090470AECAEEE7EF241CBC0D40   Alltaken landscape tiles
326C776C   FB2F0CA4F18A75A5979B0F179B97DD91   Landscape without lines
33445501   789B1562B39EF04E36790D8F4B3CB850   Heavy Transport Set
42420101   F23C387997F62BD35308242182CD7BF9   magnum-duplexw.GRF
42424242   EC51704CEE21C374A56CD02D766F9B42   hun_vol_n_buszok_b_ta_0.1.1w.grf
4B410100   A6EFEB561081C43BAB3FC9A61C90254E   Ruauto: Gazel
4B410B0B   3B5676CD868B6F04CBF4710A7A466CE7   Ruauto: Maz10Xseries
4C410000   4844629FB9D5B339EDE08EA68D3C217E   Ruauto. Liaz 5256,6212
4C410000   553D1C0F9B3F03AA91757BC21D8E7A99   Ruauto. Liaz 5256,6212. Maz 103
4C500000   C28D3C2D4436E5E617AA25BB0A87C214   Low Platforms
504D3930   CA3D2D0D96233FE95FA7861F7BD3AB5B   Silver Line Train Stop. Public Domain.
504D5430   ED2A532B7AF4A19C1C309D8F7672C3D7   Enhanced Toyland Set v0.80
59450100   7972B7EB9BF5ECBAFF87E21B19BC737E   # Mini airport
59450200   9948156051AC5D12118D4E6948A5FECE   # Industry airport
59450200   EFE12F29905FC9E5F3F0AA08B0E8DD3E   # Water airport
59450300   A4869A07088ED09F750D9CA5656947E6   # Wind turbine airport
59450400   5648682F584927EE3538257C27CC831A   # Wind turbine Seaport

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Mon Aug 28, 2017 9:32 pm 
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Got a question. I apparently have a 100% working with current OpenTTD version of Canadian Stations set (v0.3d). I have no idea where I got it, (remainder of original post removed, see below for answer)

EDIT 2: Removed useless parts, requested deletion of unnecessary discussion.

kamnet wrote:
There's already two places where you can obtain another copy legally. Here in the forums (and linked to on the NewGRF List wiki), and in the OpenTTDCoop GRFPack.


SimYouLater wrote:
I understand I can be irritating about the license thing. I asked because I couldn't find it anywhere and didn't want to do any more looking into something which already greatly annoys me (more than it should).

Seeing as it's clearly already available here, I'll just edit the first post on the matter in each topic to reflect that fact and request that most of the related posts afterwards (including my own, excluding the answer by kamnet). Google didn't show a result for those locations but looking back at what I searched for I can see why (added some words that didn't need to be used in "quotes that mean this exact phrase").


The reason I suspected it wasn't was due to...

arikover wrote:
RossDyson wrote:
Hello. I try find a graphics of screen shots months but i have not a luck. I find only americian road replacement set, but US town set, US road set or Canadian road set i do not know, Canadian town set, "fake shipyard" i have not found.

Accuracely are all in:


Sep 2012
http://www.tt-forums.net/viewtopic.php? ... 0#p1049999

*quast65.png
high way UK = Dutch Road Furniture UK version
fake shipyard = SNO objects
trams = HEQS
stations = a mix of CHIPS, SNO object (drive-through tiles), and DWE stations

*oberhume.png
roads = Japanese Landscape

*STD
Town set = TTRS along with default OpenTTD buildings
shipyard = mb's Maritime Collection (MariCo) and SNO objects
stations = Canadian Stations (*)


Aug 2013
http://www.tt-forums.net/viewtopic.php? ... 0#p1095873

*quast65.png
again fake shipyard = SNO objects
town set = North American town(*), along with some Swedish Houses
stations = US Station Set
trams = no idea, maybe the ones in NARS Roads

You can find all these Graphics via Online Download Content (in OTTD), or in http://grfcrawler.tt-forums.net/, except the sets marked with (*).


I also somehow knew more about how licenses affect editing files than about how they affect uploading them, which is why I did not know better and figured it just got removed forever at some point because of past issues. I honestly thought that licenses didn't affect posting them here, and that the removal of the file was due to bad blood at the time of the removal.

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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


Last edited by SimYouLater on Tue Aug 29, 2017 12:51 pm, edited 4 times in total.

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PostPosted: Mon Aug 28, 2017 9:46 pm 
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SimYouLater wrote:
Do I have permission to post it?

No.


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PostPosted: Mon Aug 28, 2017 10:39 pm 
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DELETED, due to epic logic fail.

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Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


Last edited by SimYouLater on Tue Aug 29, 2017 6:08 pm, edited 1 time in total.

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PostPosted: Tue Aug 29, 2017 12:13 am 
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As noted here, users are not permitted to redistribute the license for Canadian Trainset - the copyright holders reserve their rights that they only can distribute it.


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PostPosted: Tue Aug 29, 2017 7:29 am 
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No, you don't have permission to repost it because you did not obtain permission from OzTrans. He made it very clear when he left that he didn't want them to be distributed further. We respect copyright here, the moderators do crack down on it with zeal. And, besides, it's just good manners to show respect for others, even if they are no longer here.

There's already two places where you can obtain another copy legally. Here in the forums (and linked to on the NewGRF List wiki), and in the OpenTTDCoop GRFPack.

_________________
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Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Tue Aug 29, 2017 8:06 am 
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SimYouLater wrote:
Not familiar with what "President" means. Are you part of the administration? Because your name isn't colored.
That is just a rating based upon the number of posts.

Quote:
EDIT: As you are only a registered user, I'll either need a good reason for your word to be valid either way or for an actual administrator/moderator to comment.
I am neither, however I worked closely with OzTrans on his projects.
All his work is covered under copyright.
There is no formal license.
If anyone has copies, they are free to use them in their games provided the copies were obtained from a location posted by OzTrans.
There is no license to redistribute.
There is no license to modify.
Many of the graphics used in his work were provided by other artists.
If one can cite the location that those artists posted to, independent of OzTrans, then their work may be used according to the license set out by those artists.
OzTrans did acknowledge those artists in his work, but he did not specify which pieces the artists contributed.

I hope this helps. If you have any other questions I will answer them as best I can.

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PostPosted: Tue Aug 29, 2017 9:29 am 
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kamnet wrote:
So, I'm looking for some random rare NewGRFs.

Code:
GRFID   MD5 checksum                                           Name      
59450100   7972B7EB9BF5ECBAFF87E21B19BC737E   # Mini airport
59450200   9948156051AC5D12118D4E6948A5FECE   # Industry airport
59450200   EFE12F29905FC9E5F3F0AA08B0E8DD3E   # Water airport
59450300   A4869A07088ED09F750D9CA5656947E6   # Wind turbine airport
59450400   5648682F584927EE3538257C27CC831A   # Wind turbine Seaport


Those can be found here:
https://www.tt-forums.net/viewtopic.php?f=33&t=45654&hilit=wind+turbine+airport#p827610
The .zip at the end of the first post.
Cant help you with the others...

_________________
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Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Tue Aug 29, 2017 11:21 am 
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DELETED, due to epic logic fail.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


Last edited by SimYouLater on Tue Aug 29, 2017 6:09 pm, edited 1 time in total.

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PostPosted: Tue Aug 29, 2017 12:19 pm 
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Tycoon
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Posts: 6178
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Quast65 wrote:
kamnet wrote:
So, I'm looking for some random rare NewGRFs.

Code:
GRFID   MD5 checksum                                           Name      
59450100   7972B7EB9BF5ECBAFF87E21B19BC737E   # Mini airport
59450200   9948156051AC5D12118D4E6948A5FECE   # Industry airport
59450200   EFE12F29905FC9E5F3F0AA08B0E8DD3E   # Water airport
59450300   A4869A07088ED09F750D9CA5656947E6   # Wind turbine airport
59450400   5648682F584927EE3538257C27CC831A   # Wind turbine Seaport


Those can be found here:
https://www.tt-forums.net/viewtopic.php?f=33&t=45654&hilit=wind+turbine+airport#p827610
The .zip at the end of the first post.
Cant help you with the others...


Aha! Yes, my memory is now jogged. I never could get a working binary so I just ignored it. Now, of course, I can't get the source code at all unless I go bug Yexo... :)

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Fri Sep 15, 2017 4:29 pm 
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hi, i just wanna know if this oil rig is real, coz i was not able to find the download link anywhere.
https://wiki.openttd.org/File:Rsnewoilrigfixed.png
https://wiki.openttd.org/Old_Graphics_Replacement

PLS help.


Attachments:
Oilrigv3_207.png
Oilrigv3_207.png [ 51.83 KiB | Viewed 1421 times ]
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PostPosted: Fri Sep 15, 2017 5:44 pm 
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Tycoon
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The graphics for it exists. It was part of the original attempt to replace the Transport Tycoon Deluxe graphics with one that could be freely distributed.

You can read about its development here: viewtopic.php?p=382596#p382596

As far as I know, though, it's not coded into a NewGRF for usage in-game.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Fri Sep 22, 2017 8:27 am 
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lugo wrote:
Hi,
i'm looking for alternative graphics for:
buoys, locks and tram / bus stops.

They are all defined through base set afaik. So my prolem is that i'm generally prefering original graphics over openttd graphics,
but when it comes to the mentioned ones i prefer the openttd graphics (or maybe there are others i don't know of).
So are there any seperate GRFs?


Going a while back here but that's what happens when I'm not on the forum for a long time. Anyway...

The docks and locks from OpenGFX are available as a separate GRF here (the file named redstardocks). There's also FIRS Docks, Andrex's Docks with Containers and Cranes and Kamnet's own (recode) of Rob's Dock with Container Crane.

I can't find another buoy anywhere in my files, but I have several different tram and bus stops if you're interested.

ttdlover wrote:
hi, i just wanna know if this oil rig is real, coz i was not able to find the download link anywhere.
https://wiki.openttd.org/File:Rsnewoilrigfixed.png
https://wiki.openttd.org/Old_Graphics_Replacement

PLS help.


I'm pretty sure it was never coded because it far exceeded the bounding box of the original oil rig and it was meant to be a direct replacement. Red*Star rejigged it to make the current version in OpenGFX.

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