http://www.tt-forums.net/viewtopic.php?t=59390trainman1432 wrote:How about the metal siding foundations, like the one on isr docks?
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Is there any stations NewGRFs with some one-sided (and rural) stations? I tried Dutch and Hungarian stations - they're good, but not in my taste, and Czech doesn't have English language.
Btw, can anyone give me the latest (or best version) CanStn grf?
Btw, can anyone give me the latest (or best version) CanStn grf?
My English is bad, so please PM me about my mistakes
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Japan set 3 stations have some single sided stations.
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google Newgrf list.Kerbiter wrote:Is there any stations NewGRFs with some one-sided (and rural) stations? I tried Dutch and Hungarian stations - they're good, but not in my taste, and Czech doesn't have English language.
Btw, can anyone give me the latest (or best version) CanStn grf?
It should be under stations category
Jetrain
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Is there any newgrf that makes coasts look snowy?
The ancient New Water mods coast tiles, so it shouldn't be impossible to make.
The ancient New Water mods coast tiles, so it shouldn't be impossible to make.
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I guess the problem would be: either the coast has snow, or it has no snow at all, but both are not possible at the same time. A while ago, Smaug began a snowy landscape, but I don't think he will release it anytime soon (if ever).
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That's exactly what I've wanted for long time!arikover wrote:I guess the problem would be: either the coast has snow, or it has no snow at all, but both are not possible at the same time. A while ago, Smaug began a snowy landscape, but I don't think he will release it anytime soon (if ever).
Too bad they will probably never get released.
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Yeah, you can only have on type of coast tile afaik so any climate with more than one "base tile" has to pick which look to use for coast tiles.
Might make sense for EmptyGRF, I'll try to keep it in mind.
In other news - what kind of company statue replacements are there? I found a Christmas tree and an American flag. Anything else? I'm not really sure what I'm looking for, but so far I haven't really been content with what I found ^^;
Might make sense for EmptyGRF, I'll try to keep it in mind.
In other news - what kind of company statue replacements are there? I found a Christmas tree and an American flag. Anything else? I'm not really sure what I'm looking for, but so far I haven't really been content with what I found ^^;
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The one coast tile limitation doesn't matter, I would set snowlines on winter and summer to 0 anyway.
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What are the graphics set? (see screenshot) I would really like to use it in the game. Looks beautiful as fencing for parks.
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VAST+ Fences. If the walls are not available, try the development versions.
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Are there any GRFs that add in the necessity for refueling?
Some things that I have in mind:
Every vehicle can carry a certain maximum of fuel, which it needs to travel a maximum of X tiles by itself (no cargo).
X is affected by the amount of cargo it pulls, its power, and other stats. This is displayed in the info screen for the vehicle.
For example, the steam trains need coal to run, so you need to make a yard to deliver coal to in order to refuel them.
Same thing with oil and diesel engines, buses, boats, and planes. You need to deliver fuel (generated from refineries using oil) in tank cars to your yard in order to keep the trains/buses/planes/boats running.
Electric trains, monorails, and maglevs (and possibly vacuum tubes/electric trams/metro for cross-GRF compatibility) run on electricity from the track/overhead wires, so they don't need to be refueled.
Due to the above factors, it's best to have a network that leads into several refueling stations or yards filled with coal and fuel to keep your network running.
If possible, allow for GRF makers to specify what fuel type to use, so that weird locomotives like wood-burning or oil-burning (not fuel, RAW OIL) ones can use wood and oil normally, among other, less realistic options.
Some things that I have in mind:
Every vehicle can carry a certain maximum of fuel, which it needs to travel a maximum of X tiles by itself (no cargo).
X is affected by the amount of cargo it pulls, its power, and other stats. This is displayed in the info screen for the vehicle.
For example, the steam trains need coal to run, so you need to make a yard to deliver coal to in order to refuel them.
Same thing with oil and diesel engines, buses, boats, and planes. You need to deliver fuel (generated from refineries using oil) in tank cars to your yard in order to keep the trains/buses/planes/boats running.
Electric trains, monorails, and maglevs (and possibly vacuum tubes/electric trams/metro for cross-GRF compatibility) run on electricity from the track/overhead wires, so they don't need to be refueled.
Due to the above factors, it's best to have a network that leads into several refueling stations or yards filled with coal and fuel to keep your network running.
If possible, allow for GRF makers to specify what fuel type to use, so that weird locomotives like wood-burning or oil-burning (not fuel, RAW OIL) ones can use wood and oil normally, among other, less realistic options.
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Vehicles in OpenTTD do not have any concept of fuel or how much or little they might have or might consume. Such a change would require a fundamental re-write of the OpenTTD source code. NewGRFs can only modify what is actually possible in the game, they cannot add new features.bigyihsuan wrote:Are there any GRFs that add in the necessity for refueling?
Some things that I have in mind:
Every vehicle can carry a certain maximum of fuel, which it needs to travel a maximum of X tiles by itself (no cargo).
X is affected by the amount of cargo it pulls, its power, and other stats. This is displayed in the info screen for the vehicle.
For example, the steam trains need coal to run, so you need to make a yard to deliver coal to in order to refuel them.
Same thing with oil and diesel engines, buses, boats, and planes. You need to deliver fuel (generated from refineries using oil) in tank cars to your yard in order to keep the trains/buses/planes/boats running.
Electric trains, monorails, and maglevs (and possibly vacuum tubes/electric trams/metro for cross-GRF compatibility) run on electricity from the track/overhead wires, so they don't need to be refueled.
Due to the above factors, it's best to have a network that leads into several refueling stations or yards filled with coal and fuel to keep your network running.
If possible, allow for GRF makers to specify what fuel type to use, so that weird locomotives like wood-burning or oil-burning (not fuel, RAW OIL) ones can use wood and oil normally, among other, less realistic options.
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Ah, that's a shame.kamnet wrote: Vehicles in OpenTTD do not have any concept of fuel or how much or little they might have or might consume. Such a change would require a fundamental re-write of the OpenTTD source code. NewGRFs can only modify what is actually possible in the game, they cannot add new features.
I'll later go cross post this into the patch sub and see if anyone is willing to do it.
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It's been brought up a few times over the years, but most developers feel that it's too much effort for little to no gain.bigyihsuan wrote:Ah, that's a shame.kamnet wrote: Vehicles in OpenTTD do not have any concept of fuel or how much or little they might have or might consume. Such a change would require a fundamental re-write of the OpenTTD source code. NewGRFs can only modify what is actually possible in the game, they cannot add new features.
I'll later go cross post this into the patch sub and see if anyone is willing to do it.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Range got introduced with aircraft. You may want to find out how and if that works as expected.bigyihsuan wrote:Are there any GRFs that add in the necessity for refueling?
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Is there any info on this? I'm not well-versed in OpenTTD and NewGRF knowledge.Alberth wrote:Range got introduced with aircraft. You may want to find out how and if that works as expected.bigyihsuan wrote:Are there any GRFs that add in the necessity for refueling?
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It's been a while... Does anyone recognise these stations? I downloaded them as an .exe that auto-modified the original set of grfs more than a decade ago, long before the advent of OpenTTD. As I find them quite decent in general, I figured it's worth to find them nowadays. Needless to say, the grf is nowhere to be found in the grfcrawler.
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It's Mr. Hunt's Glass Station for monorail. It's not released as a NewGRF because a) nobody wants to mess with converting EXE to GRF anymore, and b) Mr. Hunt didn't license it to be used or converted before he left the community and we typically respect that. With that said, I may do so anyway just because I'm 99% sure that there would be no objection from him, given his contributions and what he's let others use in the past. It may not actually work in OpenTTD, though, and if that ends up being the case I don't know if I can fix it.vear wrote:It's been a while... Does anyone recognise these stations? I downloaded them as an .exe that auto-modified the original set of grfs more than a decade ago, long before the advent of OpenTTD. As I find them quite decent in general, I figured it's worth to find them nowadays. Needless to say, the grf is nowhere to be found in the grfcrawler.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Just as I thought. Thanks! Those modified base grfs do work in OpenTTD, so I presume an extracted grf could work as well (though being far from a grf coder, I might be utterly wrong). Thanks in advance if you decide to decode it
see my transportation photos on fotozajezdnia
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