[NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

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wicket-303
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by wicket-303 »

I want the High Speed Line to be buildable in 1964.
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ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by ufiby »

LaChupacabra wrote: 19 Apr 2021 23:28
Thank you, it will be fixed as soon as possible
But for the more important things, it would be nice if you add similar speed settings for roads.
It's not planned yet, it's too early. The development of the NRT is not yet fully completed. Because there are no sprites for the tunnel, etc. I'm afraid the possibility in case of completion of the NRT looks like a completely different one.
Just some feedback: I think the previous rail naming system made more sense, but that's just my opinion (maybe I'm just used to it) and you may disagree.
Just you will get used to it. In the future, I will not change the name of the rails, forever. Only if you notice that there are errors and so we fix them.
I want the High Speed Line to be buildable in 1964.
In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appear
KeepinItRail
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by KeepinItRail »

Hi Ufiby, I love the NewGRFs.
wicket-303 wrote: 20 Apr 2021 13:10 I want the High Speed Line to be buildable in 1964.
ufiby wrote: 20 Apr 2021 20:57 In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appear
I also think it would be great to start the High Speed Line from 1964. The background being it was in 1964 the first High Speed Rail was launched in Japan. The JapanSet introduces the Shinkansen 0 series in 1964, so having the High Speed Line launch at the time would be great.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by Weer »

i have to say i really like you mode. but i have encountered with an interesting glitch.
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there is no snow at my tunnels o.O
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Aegir
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by Aegir »

Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
Image
there is no snow at my tunnels o.O
Look at your roads, they have no snow at that level as well.

There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.
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Weer
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by Weer »

Aegir wrote: 29 Apr 2021 21:27
Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
Image
there is no snow at my tunnels o.O
Look at your roads, they have no snow at that level as well.

There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.
yeah. actually. seems so opengfx landscapes not really likes water lvl :D
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by acs121 »

Has anybody got the 0.1 version of U&RaTT on BaNaNaS ? I can't find it for download.
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CMircea
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by CMircea »

ufiby wrote: 09 Mar 2021 14:44
  • Feature: Labels for conventional rails are completely redesigned, narrow-gauge rails remain unchanged
  • Add: Rail (Dual power)
Aaand... UKRS2 "with fixes" broke :lol: I'll look into it. Is the picture with rail labels from the first post updated?
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)

Post by EG0611 »

Hello ufiby.

Your mods are used on JGR Community Servers and I have to say U&RaTT is mesmerizing.

This is a picture I took:

Image

However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.
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