[NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

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ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

arikover wrote: 22 Aug 2020 09:47
I remembered and decided to add a road icon to make it easier to look at and to clarity
Image
The red locomotives icon means it is forbidden to cross the railway across the road. Red bus icon - don't build a building near the road. The green icon truck means off-road vehicles and purple icon - heavy haul vehicles. And I have already added to the parameter to conveniently hide/show the icon.
EDIT It seems to me that the green truck icons are superfluous here in the menu, perhaps they should be removed

Currently, the tubular bridges I have made and completed. The graphics are tubular and glass-like in vanilla, I exclude. A little different, looks like a modern bridge
ID 0A
Modern_concrete_Viaduct.png
Modern_concrete_Viaduct.png (44.24 KiB) Viewed 549 times
ID 0B
Continuous_span_girder_bridge.png
Continuous_span_girder_bridge.png (46.97 KiB) Viewed 549 times
ID 0C
High_speed_bridge.png
High_speed_bridge.png (50.29 KiB) Viewed 549 times
This will be completed in the spring. It took only the evening, so long :)
arikover
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by arikover »

ufiby wrote: 17 Feb 2021 17:40
The green truck is not really helpful, but the other icons should help when constructing roads.
That bridges look really nice!
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Erato
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Erato »

I absolutely love these bridges. I'd love to try this out in a new game soonish.
No pics no clicks. Seriously.
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Valdez
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Valdez »

The green truck is superfluous in terms of "can the roadtype support off-road vehicles", as they should be able to use all road types.

But IMO it would be useful for road types that can be traversed only by vehicles with off-road capability.
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ufiby
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by ufiby »

It is not difficult, it is good to remember where the off-road vehicle will go. They drive almost everywhere, both on the road and in the city, and prohibit driving at a higher speed on roads and highways. So I removed the green truck icon. By the way, no one is interested in using off-road vehicles with support. But I'm not going to remove the OFFR label and leave it the same!
The icon in the menu with red colors seems a little irritated to me. Replaced the color with gray. Here is the result
Image
And compare them
And added a hint in the parameter to make it easier to read without going to the site
menu_2.png
menu_2.png (21.74 KiB) Viewed 303 times
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fridaemon
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by fridaemon »

It looks very understandable and I appreciate these options. :] :bow:
------------------------------------------------------------------------
Image
Fridaemon's Objects: VERSION 1.2 OUT NOW
AN UPDATE OUT NOW!!!
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

Winner of the Screenshot of September 2020,
November 2020 and February 2021 :twisted:
Kruemelchen
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Kruemelchen »

It's nice to see where this road set is heading :)
I like the idea of a nomenclature with symbols! I think, I'll reuse that with my own sets :D

By the way,
ufiby wrote: 20 Feb 2021 20:49By the way, no one is interested in using off-road vehicles with support.
what do you mean by that?
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Gadg8eer
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)

Post by Gadg8eer »

Kruemelchen wrote: 22 Feb 2021 17:52 It's nice to see where this road set is heading :)
I like the idea of a nomenclature with symbols! I think, I'll reuse that with my own sets :D

By the way,
ufiby wrote: 20 Feb 2021 20:49By the way, no one is interested in using off-road vehicles with support.
what do you mean by that?
He means that HEQS (and possibly other vehicle sets) isn't limited to the OFFR roadtype. I'll take a look at the HEQS source code and see if I can fix that!

EDIT: Sonofa- It's in NFO, and even andythenorth hasn't touched it in so long that he no longer knows how to fix it.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
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