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PostPosted: Mon Nov 13, 2017 12:25 pm 
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Transportman wrote:
I hope to get some time to fix that (along with several other issues).

If talking about fixes, there is one thing which bug me: box cars.
1. there is lack of specialised cars, for example for livestock only or refrigerated cargo class only. General purpose cars with autorefit option are sometimes very convenient, but sometimes utterly annoying, when they pick unwanted cargo.
2. changing liveries during autorefit looks weird.

I propose to add two separate cars: for livestock and for food (or other refrigerated cargoes). There is no much work, just reuse existing liveries for box cars, while keep boxcars with GOOD livery untouched by refit.

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My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.


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PostPosted: Mon Nov 13, 2017 6:55 pm 
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Traffic Manager
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Location: The Granite City.
Most agree wagons and carriages seem to get left to one side .I like the wagons from the xUSSR Railway set ,GarryG am sure produced some decent looking sheep/cattle wagons . All the best on this project look forward to seeing and using the results .


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PostPosted: Wed Jan 03, 2018 10:31 pm 
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I like having wagons refitting to all the cargos they could realistically carry, gives me more options for back loads. I think boxes should be able to carry all cargos (you can put anything on a pallet, except passengers!), the penalty being their capacity compared to the more specialist wagon. The containers should carry all except passengers and livestock.

I agree that liveries shouldn't change during refit, it would be nice to have a separate wagon for perishable goods, and another for livestock.

Would it be possible to add a payment rate bonus for using a fridge wagon (like there is for the Grindavik reefer in Red Fish)?
Then you would have the choice to transport food in a regular wagon for the standard payment decay but with more refit opportunities, or the fridge for a better rate. Container wagons should have the better rate as the containers would be refrigerated.

Also would it be possible to add a delay on refitting wagons as some wagons (containers, boxes) refit instantly and others (tankers, silos) would take longer (tanks need washing out). doesn't need to be much: flats, hoppers 1 day, tanks, silos, 5 days, etc... just trying to add a bit of realism.


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PostPosted: Thu Jan 04, 2018 10:37 am 
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Diesel Power wrote:
Also would it be possible to add a delay on refitting wagons as some wagons (containers, boxes) refit instantly and others (tankers, silos) would take longer (tanks need washing out). doesn't need to be much: flats, hoppers 1 day, tanks, silos, 5 days, etc... just trying to add a bit of realism.

It is not possible to change refit time. You can only change if refit is possible at station or only in depot.
But it is possible to define loading/unloading time. Surely silo etc should have faster load/unload.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.


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PostPosted: Thu Jan 04, 2018 8:23 pm 
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Diesel Power wrote:
Would it be possible to add a payment rate bonus for using a fridge wagon (like there is for the Grindavik reefer in Red Fish)?
Then you would have the choice to transport food in a regular wagon for the standard payment decay but with more refit opportunities, or the fridge for a better rate. Container wagons should have the better rate as the containers would be refrigerated.

While possible, I don't think those costs really make a huge difference overall, as money in OpenTTD is often not the issue, so tweaking that only has a very small influence. On top of that, such a property is not displayed in the purchase window, which would need additional changes.

Quote:
Also would it be possible to add a delay on refitting wagons as some wagons (containers, boxes) refit instantly and others (tankers, silos) would take longer (tanks need washing out). doesn't need to be much: flats, hoppers 1 day, tanks, silos, 5 days, etc... just trying to add a bit of realism.

That is not possible, refits are instantaneous in OpenTTD.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Fri Jan 05, 2018 5:13 pm 
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Transportman wrote:
While possible, I don't think those costs really make a huge difference overall, as money in OpenTTD is often not the issue, so tweaking that only has a very small influence.
Money influence depend on settings/newgrfs/patches.
With or without cargo decay bonus, specialized vans for refrigerated cargo or livestock are welcome, because by now it is not possible to use "refit to available cargo" precisely enough.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.


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PostPosted: Sun Jan 07, 2018 9:05 am 
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McZapkie wrote:
Transportman wrote:
While possible, I don't think those costs really make a huge difference overall, as money in OpenTTD is often not the issue, so tweaking that only has a very small influence.
Money influence depend on settings/newgrfs/patches.
With or without cargo decay bonus, specialized vans for refrigerated cargo or livestock are welcome, because by now it is not possible to use "refit to available cargo" precisely enough.

But is that something that needs to be fixed in this set, or something that might better be changed in OpenTTD itself?

That said, I'm not opposed to having some specialized wagons, but I don't want to have an enormous list of specialized cargo wagons. Then that should come from a different set.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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PostPosted: Sun Jan 07, 2018 12:19 pm 
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Transportman wrote:
But is that something that needs to be fixed in this set, or something that might better be changed in OpenTTD itself?

It is relatively easy fix for this set. Namely, two issues can be fixed at once - lack of specialised cars and weird livery changes during train loading/unloading.
For example, use only this type of sprites for boxcar: http://dev.openttdcoop.org/projects/2cc ... andard.png
whereas armoured, livestock and reefer sprites would be reused for specialised cars:
for armoured class only,
for livestock cargo only,
for refrigerated class only.

Quote:
I don't want to have an enormous list of specialized cargo wagons.

Currently there is enormous list of universal cars with identical or similar functionality,
for example eyecandy only Type 1/2 variants of boxcar/hoppers/silos, or variety of flat cars.
By the way, I propose to remove autorefit class from heavy and superheavy flat cars.
This would give opportunity to fix part of the train to certain cargo by depot refit and protect it during station refit.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.


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PostPosted: Sun Jan 07, 2018 4:17 pm 
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I'll consider it, you do bring some valid points.

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Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


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