Helping script in multiplayer

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

Moderator: OpenTTD Developers

Post Reply
Eronex
Engineer
Engineer
Posts: 2
Joined: 02 Oct 2021 05:07

Helping script in multiplayer

Post by Eronex »

Hello!
Is it possible to write such a script that would help me build a railway in multiplayer? For example, to connect two specified points in an optimal way. Or replace 4-year-old locomotives with new ones automatically.
_dp_
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 18 Dec 2013 12:32

Re: Helping script in multiplayer

Post by _dp_ »

If you mean something that works on any server you connect to that can only be achieved by patching your client and recompiling (in C++). You also may want to check CityMania client (https://citymania.org/downloads) as adding helpful features while maintaining the ability to connect to vanilla servers is exactly what it does. And even though it doesn't have the exact features you want there is polyrail tool that still speeds up rail building a lot.
Post Reply

Return to “OpenTTD AIs and Game Scripts”

Who is online

Users browsing this forum: No registered users and 20 guests