Moderator: OpenTTD Developers
I'm more familiar with the ai api than the gs one so is it possible to create an interactive gui in a gs?
You can use cheats to take control of an AI company in a single player game. This will effectively turn the AI into your ally. However, every AI has its own ideas about what to build and when, and it won't actually assist you in building according to your plans.
I can imagine a dedicated assistant AI, which would take hints from the signs or the rail structure, and would complete menial tasks, such as building long stretches of rails, or adding new vehicles when cargo supply grows.
Is there a good way to communicate with the script either via the console or gs story pages?
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
I'd like to avoid reading and writing to signs if possible, can the ai read/write to:
- the debug console
- a settings page?
- a GS story?
Users browsing this forum: No registered users and 3 guests