Migrations GS

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Joubarbe
Engineer
Engineer
Posts: 17
Joined: 06 Dec 2019 16:14

Re: Migrations GS

Post by Joubarbe »

Amazing script! I agree there should be an option to activate vanilla growth though. Having to go into the source code to comment out a line is a bit rough :)
But I admit I don't know how to run multiple scripts at once, so maybe you had that in mind when writing your script.

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