Road Types (NRT) AI/GS Support

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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peter1138
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Road Types (NRT) AI/GS Support

Post by peter1138 » 13 Feb 2019 01:06

Progress on NRT now has some rudimentary AI/GS support:

viewtopic.php?p=1218481#p1218481

As I'm not an AI writer, it would be useful if AI authors could find obvious flaws or better ways to do things...
He's like, some kind of OpenTTD developer.

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