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How do I create a win condition like this? I'm no good at coding...
The good news is, such a gamescript would be really easy to code - just a couple of lines.
Possibly, but mind: GameScript is not NewGRF.acs121 wrote:I'm sure a few people by these forums would like to help you, but I cant't tell who, although I know PikkaBird is a great gamescript coder.
Nobody is good at coding when they first start. It takes practice, repetition and patience. But, if you try, there's only one possible thing that can happen - you get better.EarthsDefect wrote:as I said I'm no good at coding. would this be something you could do?
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I have created two such combos where there is both a GS and a Scenario that are meant to be used together. It is not the easiest thing to do and you will likely want to use musa when you upload the scenario so you can set up dependencies that are a bit more wild than the bananas web UI allows.
The two examples are:
- Split - a scenario and a GS - quite old and more a proof of concept than a very good scenario. When you complete a goal, the land will raise and connect the main land with an island
- Beginner tutorial - a in-game tutorial implemented using a scenario + GS and there is also an AI that can complete one of the chapters for you. More complex, but have all parts probably more well organized in its git repo at openttdcoop devzone.
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