TREE / TreeHugger AI

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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JacobD88
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TREE / TreeHugger AI

Post by JacobD88 » 20 Sep 2018 12:05

No thread appears to be here on the forums, and the OpenTTDCoOp repository also seems dead ( https://dev.openttdcoop.org/projects/ai-tree )
Sadly on recent testing the AI appears to do nothing, instead constantly complaining it is waiting for money
Building a revenue stream for the AI also does not appear to sort the problem

As, to all intents and purposes, the AI is dead, are there any alternative AI projects out there to keep trees healthy and regularly replanted?

Im using a game-script for industry stability, so as i'm limited to one script, a tree planting script is not an option

Any help would be appreciated
Many thanks
Jacob

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acs121
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Re: TREE / TreeHugger AI

Post by acs121 » 20 Sep 2018 15:26

The AI money problem isn't much of one : thanks to JGR's patchpack, a player could pay an AI to plant trees.

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RailwAI
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Re: TREE / TreeHugger AI

Post by RailwAI » 22 Sep 2018 20:57

Do you mean tree planting around lumber mills, or just random planting of trees around the map (that is what TREE does if you give it money)?
I could add an option to let RailwAI plant more trees if you don't mind about having an opponent.

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