Ever wanted to have a scenario that does something a bit unusual, but thought it would be too bothersome to write a unique Game Script for it? This is a toolbox for encoding some types of commands/events into a scenario by using signs.
Right now it can found towns and industries at specific dates, and force towns to grow at specific dates. This is mostly for proof of concept, I hope to expand this much more with useful features.
Known bugs/problems:
- Random placement of towns doesn't work
- I'm not sure town growth actions ever stop acting
- Prints red errors in the GS debug window during some of the sign parsing (need to do a pcall or something)
- Will eat signs even during the scenario editor, if you click the Pause or FFwd buttons
This is my first foray into writing GS so any tips and criticism is appreciated. Wishlists are also welcome.
Scenario Tools - generic GS for generic scenarios
Moderator: OpenTTD Developers
Scenario Tools - generic GS for generic scenarios
- Attachments
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- scntoolstest.scn
- Demo scenario
- (12.27 KiB) Downloaded 87 times
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- ScenarioTools.zip
- Proof of concept version of the GS
- (14.1 KiB) Downloaded 90 times
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- Screenshot of demo scenario
- sctldemo.png (116.1 KiB) Viewed 414 times
Re: Scenario Tools - generic GS for generic scenarios
Coding help:
You do not need to import libraries at the beginning of each .nut-file. It is enough to do this once, preferable in the top of main.nut. What you assign at the global scope there, will be available in all files.
You are also welcome to change the name from MinimalGS and author in the copyright notice in top of main.nut to yourself.
You do not need to import libraries at the beginning of each .nut-file. It is enough to do this once, preferable in the top of main.nut. What you assign at the global scope there, will be available in all files.
You are also welcome to change the name from MinimalGS and author in the copyright notice in top of main.nut to yourself.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Scenario Tools - generic GS for generic scenarios
I did not look at your gamescript, but in my gamescript "City Founder GS" I use random city deployment. You might be inspired.Known bugs/problems:
- Random placement of towns doesn't work
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
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