LuDiAI

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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xarick
Transport Coordinator
Transport Coordinator
Posts: 337
Joined: 26 Feb 2015 00:52

LuDiAI

Post by xarick »

Crash report. Was testing only road vehicles.

Code: Select all

dbg: [script] [0] [I] Station built in Wronfingfield!
dbg: [script] [0] [I] Expanded stations in Wronfingfield and Brinfingburg Springs
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [I] Drivethrough station built in Hendham!
dbg: [script] [0] [I] Expanded stations in Hendham and Mardinghattan
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [W] Saving...
dbg: [script] [0] [W] Saved!
dbg: [script] [0] [I] Vehicle on route from Slonnville to Drunfingpool has been sent to its depot!
dbg: [script] [0] [I] Vehicle on route from Brunfingbridge to Nedingbury has been sent to its depot!
dbg: [script] [0] [I] Vehicle on route from Wranwell to Cafingway has been sent to its depot!
dbg: [script] [0] [I] Vehicle on route from Brunfingbridge to Nedingbury has been sold!
dbg: [script] [0] [S] Your script made an error: the index 'len' does not exist
dbg: [script] [0] [S] 
dbg: [script] [0] [S] *FUNCTION [highestProfitLastYear()] ludiai-1\RouteManager.nut line [65]
dbg: [script] [0] [S] *FUNCTION [sendLowProfitVehiclesToDepot()] ludiai-1\Route.nut line [210]
dbg: [script] [0] [S] *FUNCTION [updateVehicles()] ludiai-1\main.nut line [62]
dbg: [script] [0] [S] *FUNCTION [Start()] ludiai-1\main.nut line [172]
dbg: [script] [0] [S] 
dbg: [script] [0] [S] [i] 0
dbg: [script] [0] [S] [maxAllRoutesProfit] 0
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [cargoWaiting] 244
dbg: [script] [0] [S] [cargoId] 0
dbg: [script] [0] [S] [vehicle] 640
dbg: [script] [0] [S] [vehicleList] INSTANCE
dbg: [script] [0] [S] [roadVehicleList] INSTANCE
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [i] 40
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [cityFrom] NULL
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] The script died unexpectedly.
One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
Attachments
LuDiAI, 1st Jan 1958.sav
last month alive
(1.89 MiB) Downloaded 102 times
LuDiAI, 1st Feb 1958.sav
dead
(1.88 MiB) Downloaded 99 times
openttdCore3log.txt
log
(80.64 KiB) Downloaded 113 times
Formerly known as Samu
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