Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Apr 26, 2018 12:20 am

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Street Traffic
PostPosted: Sat Jan 21, 2017 11:45 am 
Offline
Traffic Manager
Traffic Manager

Joined: Fri May 31, 2013 4:19 pm
Posts: 211
I quite like street traffic for generating random cars about the place, eye-candy really no major use though it does mean you can rely on the AI for city-growth and not have to run your own vehicles to seed it.

It seems to me one major improvement would be to set the cars up to service "at nearest depot" instead of keep returning to their mother-depot, then the cars could spread out all over the world (given interconnecting road routes). As it is they tend to cluster near their home town.

I know nothing of how to write or adjust AI apps - how hard would this be to achieve?


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sat Jan 21, 2017 12:23 pm 
Online
Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2225
Location: Newcastle, Australia
You should be able to give those cars orders same as you do with Buses and Trucks. Some will even carry limited passengers.

The cars that SilverSurfer has made and the Eye Candy Road Vehicles you can do this.

Can also add the any depots to the Vehicles Orders .. so if buy at a depot in one town can send it to depots in other towns as well. At least this will get the vehicles out on the country roads between towns.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sat Jan 21, 2017 2:19 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Fri May 31, 2013 4:19 pm
Posts: 211
I guess I can tinker by "playing as player 2".


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sun Jan 22, 2017 12:18 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Tue Oct 29, 2013 11:31 pm
Posts: 383
You only need to add some depots around your world; And the cars, all them expand to cover the entire map.

And in relative to vehicles...
    * Generic Cars is a option but this set replaces the first 6 OTTD's buses with his own vehicles.
    * Eyecandy Road Vehicles is a real good option.
    * And if you need more, a full set to cover your eyecandy desires and use, in addition, to move all type of cargo around your world, use any set from the Cars Series.

    Cars Series have trams and cars, even monuments, and is perfect to create a real world in OTTD. Example, Cars Cars 37 adds 2 tourist buses from japan to his crescent list of real vehicles.


_________________
NewGRFs__
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sun Jan 22, 2017 8:53 am 
Offline
Engineer
Engineer

Joined: Sun May 12, 2013 10:28 pm
Posts: 89
Location: Argentina
It seems that ccomley is asking for an AI that could set service in depot between cities. Currently there are two AIs: StreetTraffic1 and TownCars. The former is abandoned and buggy. The latter is developed by Zuu. In its thread he wrote that depots are destroyed after populating to the maximum to reduce the expenses to zero (depots pay maintenance). You could ask there for a new option to keep depots and build them automatically once per city.


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sun Jan 22, 2017 10:11 am 
Offline
Traffic Manager
Traffic Manager

Joined: Fri May 31, 2013 4:19 pm
Posts: 211
HGus wrote:
It seems that ccomley is asking for an AI that could set service in depot between cities. Currently there are two AIs: StreetTraffic1 and TownCars. The former is abandoned and buggy. The latter is developed by Zuu. In its thread he wrote that depots are destroyed after populating to the maximum to reduce the expenses to zero (depots pay maintenance). You could ask there for a new option to keep depots and build them automatically once per city.



Ah! Not quite but close! I'll take a go at TownCars. The thing about StreetTraffic is the cars all try to stay close to their original depot, I presume because they keep popping in for a lube job. So they don't spread around the map. If there ARE no depots, maybe they'll spread!

You can always solve the problem of a bankrupt AI by sending it some money of course - depends why you're playing it. :)


Top
   
 Post subject: Re: Street Traffic
PostPosted: Sun Jan 22, 2017 10:57 am 
Offline
Engineer
Engineer

Joined: Sun May 12, 2013 10:28 pm
Posts: 89
Location: Argentina
Right there. StreetTraffic doesn't destroy the depots. When a vehicle is send out without any orders, it eventually return to nearest depot for service. TownCars destroy them, and vehicles keep moving around and can go the entire map as far there are roads connecting the cities. Note that if you play before the coming of non-horse vehicles, those very slow horses can cause jams everywhere if you only have articulated vehicles (they cannot overpass). That is the case with eGRVTS playing before ~1870, cause all horse vehicles are articulated.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.