Why does the AI build Heliports on the roads ? It has done this at 50 towns in this game , can be a annoying having to build roads around them .
Cause it can, even without the magic bulldozer cheat and hostile town council attitude to area restructuring. To be precise, AI demolishes tile in the exact city center and builds there a heliport, in many cases this happens to be a road tile. I was happy with that cause:
- demolishing road doesn't cause the city population to decrease, demolishing building does
- it breaks the road AIs who don't react to the road network change for their existing routes
On the other hand, for a human player such behavior can be indeed annoying. I updated the .zip from the first post, to omit roads when demolishing space for heliport. It's not on bananas yet (and I'm not sure if I will include that change in "stable" version).
also building service stations on the peaks of mountains
Are there any disadvantages of that? Helidepots are used only to build, upgrade or replace old vehicles (which happens ~once/20-25 years).
Built a Heliport next to another one , very strange
Not really, you have 2 AIs which use the exact same strategy. Both of these heliports will have great passengers "production".