NoNoCAB

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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xarick
Transport Coordinator
Transport Coordinator
Posts: 262
Joined: 26 Feb 2015 00:52

Re: NoNoCAB

Post by xarick » 27 Feb 2018 18:21

NoNoCAB v5, the aircraft is bringing batteries, but the airport is not close enough to the toy factory.
Attachments
screenshot#78.png
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NoNoCAB - v5, 2024-02-14.sav
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Formerly known as Samu

xarick
Transport Coordinator
Transport Coordinator
Posts: 262
Joined: 26 Feb 2015 00:52

Re: NoNoCAB

Post by xarick » 27 Feb 2018 18:52

NoNoCAB v5, dock blocks access to adjacent dock. Ship can't reach dock.
Attachments
NoNoCAB - v5, 1975-11-23.sav
(1.05 MiB) Downloaded 58 times
screenshot#79.png
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Formerly known as Samu

Wormnest
Engineer
Engineer
Posts: 89
Joined: 14 Jul 2013 12:33
Location: Netherlands

Re: NoNoCAB

Post by Wormnest » 28 Feb 2018 11:18

Thanks for reporting the problems. I thought I had those things fixed but apparently there's still some corner cases left.
I will have a look at it but it will probably take a while before i have time.

xarick
Transport Coordinator
Transport Coordinator
Posts: 262
Joined: 26 Feb 2015 00:52

Re: NoNoCAB

Post by xarick » 12 Nov 2018 22:54

Crash while upgrading rail
Attachments
Unnamed, 1970-03-24.png
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Unnamed, 1970-03-23.sav
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Formerly known as Samu

xarick
Transport Coordinator
Transport Coordinator
Posts: 262
Joined: 26 Feb 2015 00:52

Re: NoNoCAB

Post by xarick » 22 Apr 2019 14:20

The index 'len' does not exist
Attachments
R04-G05 - NoNoCAB vs CluelessPlus - 7,366 days.sav
(212.23 KiB) Downloaded 12 times
Unnamed, 1970-03-20.png
(222.12 KiB) Not downloaded yet
Formerly known as Samu

Wormnest
Engineer
Engineer
Posts: 89
Joined: 14 Jul 2013 12:33
Location: Netherlands

Re: NoNoCAB

Post by Wormnest » 23 Apr 2019 23:22

Thank you everyone for the bug reports and comments here and on IRC. Version 6 is out now, available on bananas.

List of changes:
  • Fix: Crash if industry disappeared while we were building a route using it.
  • Fix: Crash when vehicleGroupID is null.
  • Fix: Crash when there is no rail track available for a certain train engine.
  • Fix: Airports could be built too far from an accepting industry.
  • Fix: Don't build dock if there is another dock next to us and turned towards us.
  • Fix: Make sure we don't get into an endless loop.
As always please report any crashes, bugs and other problems here. That way I can try to do something about it.

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