Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.
Couldn't find a topic for EpicTrans, but I wanted to write my reports, so here's a topic for EpicTrans. If such topic already exists, please merge this in.
dbg: [script] [0] Your script made an error: the index doesn't exist
dbg: [script] [0]
dbg: [script] [0] *FUNCTION [ManageAirRoutes()] epictrans-1.0\main.nut line [546]
dbg: [script] [0] *FUNCTION [Start()] epictrans-1.0\main.nut line [44]
dbg: [script] [0]
dbg: [script] [0] [v] 840
dbg: [script] [0] [list2] INSTANCE
dbg: [script] [0] 130
dbg: [script] [0]
I was testing if it could survive for 100 years. It lasted 60 years alive, the other 40 years it was dead. I noticed a spam of bus stations and many many busses/bus stations in the west corner of the world. Also, I don't quite get why this AI has a preference for wooden bridges, but I guess that's intended.
EpicTrans bankrupted for working too close to the max loan limit. He was already at 4900 road vehicles. Its construction costs are very high for some reason, but the sheer amount of profit he earns at this point, over £1.2k a quarter just makes it more baffling as to why he bankrupts. The routes are nicely build, it's great to look at. And the cargo flow is marvelous.