[GS] Villages Is Villages
Moderator: OpenTTD Developers
Re: [GS] Villages Is Villages
I have been playing OpenTTD for many years and I know how to deliver goods to cities.
The best part is that cities that are left alone do not end!
before;
-
- Engineer
- Posts: 10
- Joined: 07 Sep 2020 15:14
Re: [GS] Villages Is Villages
Have you upgraded the roads to a type which does not permit buildings? Are you using Timberwolf’s Roads? I think only town roads from that grf permit buildings.
-
- Transport Coordinator
- Posts: 269
- Joined: 22 May 2006 18:25
- Location: London-ish.
- Contact:
Re: [GS] Villages Is Villages
Exactly that - those are "A road", towns can't build houses alongside them. It's all in the README for Roads, which no-one ever reads 

Re: [GS] Villages Is Villages
I guess it is somethhinng white youre roud set,i play on and citys make shorter(not grow) and i switch to RattroadsSet and everthings okTimberwolf wrote: ↑04 Apr 2016 22:16 That's interesting - looks like it's running into some problems with the language file. It's also not finding the compatibility script for API version 1.5 (AFAIK there haven't been any material changes 1.5 -> 1.6), I don't know if that would have an impact. I'll give that a try my end.
Which version of OpenTTD are you running?
Any chance I could get a screenshot of the folder you extracted the .tar file to?
The SuperLib for NoGo is a problem I ran into as well - there's a different version between AI and NoGo, I was convinced I'd downloaded version 39 until I realised I was looking at the AI version It's fine if you download from BaNaNaS, but of course I forgot about using the .tar directly. I'll make a note on the first post so nobody else gets caught out.
Who is online
Users browsing this forum: Google Adsense [Bot] and 1 guest