My scenario used data and a heightmap in OSGB which are effectively X and Y coordinates which only need to be scaled and offset to become grid coordinates. Easiest way to do this is sample two costal points in both the scenario editor and your mapping software. I used free open source QGIS (http://qgis.org/en/site/) for my mapping software and OS open data (https://www.ordnancesurvey.co.uk/busine ... ducts.html the same data which was used to build the UK minecraft map)
The GS is currently able to:
- Place towns with set location, size and city status, accounting for barriers, hills, and coast
- industry with one of three methods: at Determined located (with nearest valid search), within determined area (rectangles), or random (prospecting)
- rectangles of trees
- signs
1. Load heightmap in scenario editor
2. add temporary town away from anything which will be added so that the scenario will be "playable"
3. set the GS in the AI settings
4. save it and play the scenario
5. watch while the GS places towns, industry, signs and trees (note trees will take a while on big maps, ~10mins to place 10,000 rectangles for my UK map)
6. save the game, go to your saves folder, move the *.sav file to scenarios and rename it to *.scn
7. load it back into the editor, delete the temporary town, and make other manual adjustments
8. save it and done!
Please post any suggestions, improvements you've made, question, comments, or complaints about my poorly styled code.