BeeReward: A rewarding bee

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Alberth
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BeeReward: A rewarding bee

Post by Alberth »

Hello all,

For all busy bees that wanted more recognition for being busy, I am happy to now announce a new Bee project, namely BeeReward, made possible by jottyfan.

It's a fork from Busy Bee, and gives you (like Busy Bee) lots of small transport goals to fulfill. The difference is however that you can enable getting some money for completing a goal. Being busy and getting paid at the same time!

As the project already exists at the devzone for some time, and several translators have completed the translation (thank you very much!). If your language is not amongst them, maybe you can sign up at the translator service, and add it?


It is not yet available at bananas, but we didn't want to delay release any longer. You can download it from http://bundles.openttdcoop.org/bee-awar ... es/LATEST/ (currently v3), and place the 'BeeReward-v3.tar' file in the game script directory of OpenTTD 1.5 or a nightly.

Edit: BeeReward has been uploaded to bananas, now you download it in-game.
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Zhall
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Re: BeeReward: A rewarding bee

Post by Zhall »

Awesome, I love that mod, wish I had time for Openttd these days.
ST2
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Re: BeeReward: A rewarding bee

Post by ST2 »

the idea is awsome :)

but, in settings:
"subsidy_factor"

Code: Select all

step_size=0.5,
"rewardfactor_town"

Code: Select all

step_size=0.1,
and "rewardfactor_ind"

Code: Select all

step_size=0.1,
I'm not expert on this, but step sizes simply don't work this way (at least for me). Anyway, I made couple changes and now works like a charm ^^

DIFF file included, in case it helps :)
Attachments
_BeeReward_changes.diff
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Alberth
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Re: BeeReward: A rewarding bee

Post by Alberth »

Thanks, forwarded the issue to the project: https://dev.openttdcoop.org/issues/7721

Edit:
We fixed the issue using your patch. We changed the numbers a bit, as 8000 felt as too much.
We also released a new version. As the parameter ranges changed, this version is not compatible with the previous release.
Start a new game with the new release instead.
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ST2
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Re: BeeReward: A rewarding bee

Post by ST2 »

Alberth wrote:Thanks, forwarded the issue to the project: https://dev.openttdcoop.org/issues/7721

Edit:
We fixed the issue using your patch. We changed the numbers a bit, as 8000 felt as too much.
...
Changes are ok :)
I've only used 8000% because original (in v3) max_value of "subsidy_factor" was 4 and later multiplied by 20 (in company.nut).
Glad I could help and thank you very much for the gamescript :)
Wipe
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Re: BeeReward: A rewarding bee

Post by Wipe »

I think rewards should be given as EXPENSES_OTHER instead of EXPENSES_CONSTRUCTION.
Games are meant to be created, not played...
TomasHA-SK
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Re: BeeReward: A rewarding bee

Post by TomasHA-SK »

Hi :)

I have a few suggestions for BeeReward.

It would be nice that BeeReward money rewards change according to inflation. Because when I set the reward for few millions, it is OK just for something like 50 years but then that reward is too little, so it is not worth playing with that.

I know I can change values when playing, but it does NOTHING. Can you fix it please? It works for having more/less goals, but multipliers do nothing, it is still the same.

Thank you :)
Last edited by TomasHA-SK on 30 Jan 2017 06:51, edited 1 time in total.
Alberth
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Re: BeeReward: A rewarding bee

Post by Alberth »

Added as issue in the project: https://dev.openttdcoop.org/issues/8407

Thanks!
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