[GS] Simple City Builder game script
Posted: 20 Oct 2013 16:26
Novapolis team presenting:
Simple City Builder script
1. Claim a town by placing company headquaters
2. Deliver cargos and grow the town to the biggest population ever seen
Features
- When configured towns will require more cargos to grow
- Displays requirements in Town window and Goal window
- simulates the original OpenTTD growth mechanism
Settings
- spawning of some industries
- storage of delivered cargos
- Requirements, population at which cargo is required and storage decay of each cargo (up to 32 if defined, ECS and FIRS supported of course)
- pausing game on start in multiplayer
- place signs to mark cities
- place signs to mark claimed towns
- dynamic change of town growth
- limiting cities size
Future plans
- add more growth mechanics
== OVERVIEW ==
Available via game content or here for manual install http://bananas.openttd.org/en/gs/
Enjoy
Source code repositories
GITHUB : https://github.com/TheDude-gh/simplecb (active)
OpenTTDcoop devzone : https://dev.openttdcoop.org/projects/citybuilder-gs (deprecated)
== TRANSLATIONS ==
Global access for translations is enabled in openttdcoop Web translator. If anyone wishes kindly to contribute translation in any language, you can do so at:
https://translator.openttdcoop.org/proj ... builder-gs
If it does not let you, you will probably need to sign up as traslator here
https://translator.openttdcoop.org/
== UPDATES ==
On 25.08.2021
Version 13
=FIXES=
- Prevent duplicate companies in scores. Could happen playing scenarios.
=CHANGES=
Town skrinking - new optional setting
- When town is not supplied properly, it has a chance of demolishing house and decreasing population
- town will shrink on condition any cargo is supplied less then 25% of requirement and population is less than 500
City Population Limit setting
- now cities can be limited by population percentage of biggest town instead of its multiplication. Range is 0 to 1000% instead of previous multiplier 1 to 10.
Changing settings in running game
- now you can change any setting in running game so no need to start from beggining when you are not happy with some setting.
- You can do this by changing setting in game (SHIFT+F12 or whatever hotkey you set), saving the game and on load the new settings will update.
================
On 17.04.2021
Version 12
=CHANGES=
Languages updated
- industry cargo sets presets
- support new 64 cargo limit
- one change in language file, and project url
- warning messages with WARN flag
- visual code reformatting
- change of default values of some settings
- demolition function preparation
================
On 11.11.2017
Version 11
=CHANGES=
Languages updated
On 04.10.2015 - new version
Language updates.
On 12.01.2015 - new version
Setting for limiting City population to maximum twice the biggest town
Maximum Goal Progress lines limited to 24
New languages
Added YETI cargos description to settings menu
Dynamic growth interval is changeable now and disabling it works
Fixes plural forms in english and czech language
On 11.05.2014 - new version
Fixed missing declaration
Fixed some bad calculations
Fixed some bad conditions
Fixed misspells in czech.lng
On 07.05.2014 - new version
Town::Service function is no more in bad scope, causing troubles.
On 27.04.2014 - new version
On bananas - changelog included
- Fixed save load crash bug
On 26.04.2014 - new version
On bananas - changelog included
- New growth style, funding buildings, storybook and more
On 08.11.2013 - new version
On bananas - changelog included
On 10.11.2013 - new version
Fixes some silly things of previous version
Simple City Builder script
1. Claim a town by placing company headquaters
2. Deliver cargos and grow the town to the biggest population ever seen
Features
- When configured towns will require more cargos to grow
- Displays requirements in Town window and Goal window
- simulates the original OpenTTD growth mechanism
Settings
- spawning of some industries
- storage of delivered cargos
- Requirements, population at which cargo is required and storage decay of each cargo (up to 32 if defined, ECS and FIRS supported of course)
- pausing game on start in multiplayer
- place signs to mark cities
- place signs to mark claimed towns
- dynamic change of town growth
- limiting cities size
Future plans
- add more growth mechanics
== OVERVIEW ==
Available via game content or here for manual install http://bananas.openttd.org/en/gs/
Enjoy
Source code repositories
GITHUB : https://github.com/TheDude-gh/simplecb (active)
OpenTTDcoop devzone : https://dev.openttdcoop.org/projects/citybuilder-gs (deprecated)
== TRANSLATIONS ==
Global access for translations is enabled in openttdcoop Web translator. If anyone wishes kindly to contribute translation in any language, you can do so at:
https://translator.openttdcoop.org/proj ... builder-gs
If it does not let you, you will probably need to sign up as traslator here
https://translator.openttdcoop.org/
== UPDATES ==
On 25.08.2021
Version 13
=FIXES=
- Prevent duplicate companies in scores. Could happen playing scenarios.
=CHANGES=
Town skrinking - new optional setting
- When town is not supplied properly, it has a chance of demolishing house and decreasing population
- town will shrink on condition any cargo is supplied less then 25% of requirement and population is less than 500
City Population Limit setting
- now cities can be limited by population percentage of biggest town instead of its multiplication. Range is 0 to 1000% instead of previous multiplier 1 to 10.
Changing settings in running game
- now you can change any setting in running game so no need to start from beggining when you are not happy with some setting.
- You can do this by changing setting in game (SHIFT+F12 or whatever hotkey you set), saving the game and on load the new settings will update.
================
On 17.04.2021
Version 12
=CHANGES=
Languages updated
- industry cargo sets presets
- support new 64 cargo limit
- one change in language file, and project url
- warning messages with WARN flag
- visual code reformatting
- change of default values of some settings
- demolition function preparation
================
On 11.11.2017
Version 11
=CHANGES=
Languages updated
On 04.10.2015 - new version
Language updates.
On 12.01.2015 - new version
Setting for limiting City population to maximum twice the biggest town
Maximum Goal Progress lines limited to 24
New languages
Added YETI cargos description to settings menu
Dynamic growth interval is changeable now and disabling it works
Fixes plural forms in english and czech language
On 11.05.2014 - new version
Fixed missing declaration
Fixed some bad calculations
Fixed some bad conditions
Fixed misspells in czech.lng
On 07.05.2014 - new version
Town::Service function is no more in bad scope, causing troubles.
On 27.04.2014 - new version
On bananas - changelog included
- Fixed save load crash bug
On 26.04.2014 - new version
On bananas - changelog included
- New growth style, funding buildings, storybook and more
On 08.11.2013 - new version
On bananas - changelog included
On 10.11.2013 - new version
Fixes some silly things of previous version