Moderator: OpenTTD Developers
It challenges every company to turn a specific town into a global production centre for a specialised cargo.
Every company is assigned a slightly different goal, but they all have the same time period to archieve their goal.
To achieve the goal, the companies do not only have to transport lots of cargo to and from their town, they also have to fund sufficient industries to produce the cargo.
Download: Via BaNaNaS, or via project page.
Project page: http://dev.openttdcoop.org/projects/siliconvalley
Welcome screen: Goal overview: Settings overview:
Obtain a very recent nightly version of OTTD, head to the in-game "Check Online Content" tool and locate this under the "Game scripts" type (or type "Silicon Valley" into the Tag/name filter box). Download it and then exit back to the main menu, click "AI/Game Script Settings", under Game Script click the "(none)" and the below that click "Select Game Script". Choose Silicon valley, Accept, and then start a new game.Anderwin wrote:How to install where should I put this files?
Phew, that's quite a bit, hope you can follow it.
If you download Silicon Valley using in-game content download, it should automatically also download the correct SuperLib version set as dependency by frosch123 when he uploaded Silicon Valley to bananas.openttd.org. You can then copy SuperLib from your client to your server if you can't use online content on your dedicated server.
Mind that also SuperLib has a dependency (Road pathfinder)
Code: Select all
import("util.superlib", "SuperLib", 25);
Code: Select all
import("util.superlib", "SuperLib", 27);
If you want to look into the details you can read the commit log of SuperLib here: http://dev.openttdcoop.org/projects/superlib/repository
You also gain some translations:
* Czech (provided by MarkKiss)
* Dutch (provided by Alberth)
* German (provided by planetmaker and myself)
However having a quick play through, there are a few requests I would like to see in an update for this, if you plan on updating it further...
- The inclusion of the story book to see a comparison of your competitors!
- Would be good to see how much of the 3,000 you have left for each industry to go, not just the last quarter you delivered...
- Do all three have to be completed in order to succeed? The wording around this is a bit confusing.
- The ability to set the starting cost for new industries, you may want to play a quick game so gathering £750,00 to create a Steel Mill adds some time to the game. So setting it at £100,000 would mean you could create two from your starting loan and still have £100,000 to build your network.
- I’ve also noticed some players may get lucky and have one or two starting industries which if you don’t have one, having to gather ‘x’ amount puts you at a real disadvantage at the start compare to the rest! So checking the town has 0 starting, or making it start with two could be an idea?
- I have done over by prospecting a few times in my quest to complete the challenge as both times it didn't create a new Iron Ore and I was out of pocket of £1,500,000 for nothing! With no feedback from the game which is an overall bad design feature of ottd. So it could be an idea to make the randomness of this to 0 so you at least get something. Being able to not place it is good though.
- Not sure if this is possible, or even a bit over the top but adding goods as production from a certain type of production. So for example you have to transport Goods, but have to be made from Oil rather than any of the things that currently makes good.
- I love the idea of having it endless to get the cookie!
Also I posted before, and it said it needed to be moderated?
About the cost for funding industries, you can use the "Base cost mod" NewGRF to adjust them.
Wrt. the goals for different companies: If there would be a new version, I would likely remove the option to play with anything other but "secondary" industries. The primary industries case does not work particulary well, since you mostly have to fund industries instead of transporting stuff. And well, the case "primary and secondary" is completely broken, since the goal cargo amounts are not comparable at all. Anyway, maybe I can figure out a method to distinguish secondary and tertiary cargos.
About the starting amount of industries: Does that really matter so much? In Silicon Valley you do not have to start early with the goals. You can very well make 5 years only money with completely different things, and then complete the goal within a quarter (if you build fast enough). The cargo amounts transported are not accumulated as in NoCarGoal. Only one quarter matters. Basically, rush for money, not for the goal
Story book would be a nice thing, but you can already now see the amounts of competitors by opening their goal windows. Hold the mouse button on the goal menu for that: It's the same as for the other menus.
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