Parameters and AIs tested: A short summary about those who bankrupted:
BorkAI v23, 1.6.1? - Even though the AI parameter settings allow disabling of road vehicles, it was unable to build any aircraft. I had to allow road vehicles so it could build aircraft, and it did build some, but also at the same time it built a large infrastructure of roads. Since I limited all other vehicle types to a maximum of 0, borkai was unable to gain enough profits with the few aircraft it built to sustain the roads.
CivilAI v6, 1.6.1? - It was building roads, even though I tried to limit the area which it could expand its network. I was hoping at some point that it would start building aircraft routes, but it never did. All the money was slowly being wasted for roads.
EpicTrans v1, 1.6.1? - Since it lacks any parameters, it started by building a massive amount of roads and no single airport. It exausted all the money on the first month and was the fastest bankrupt I've ever seen.
HeliFerry v3, 1.7.2 - It was doing fine, but works too close to the max loan limit, and bankrupted because of that. viewtopic.php?p=1203155#p1203155
LuDiAI v1, 1.7.2 - It builds roads and didn't build a single aircraft. The parameters aren't flexible to only allow aircraft to be built.
OtviAI v418, 1.6.1? - It starts by placing airports, and at the same time decides it is unprofitable and is repeatadly removing them, without ever building any aircraft. It did this in a quick succession, exausting all his money in the same year it started.
PAXLink v14, 1.6.1? - It relies on buses to feed the airports, but since road vehicles aren't allowed, the few aircraft it built were not enough to keep the company from bankrupting.
SnakeAI v6 - It builds roads and only after making many of them, it built an aircraft route. It was unable to gain enough profit with the only aircraft it built to sustain the roads.
TeshiNet v4, 1.6.1? - It builds roads and didn't build a single aircraft. The parameters aren't flexible to only allow aircraft to be built.
A short summary about those who crashed:
AIAI v95, 1.6.1?- Crashed while trying to remove some unprofitable aircraft. viewtopic.php?p=1174991#p1174991
A few AIs could not do autosaves due to taking too long to save. I still tested them in a password protected server, and only made one save in the entire session, on the last day, 1st Jan 2051. Otherwise, they would also crash. They were:
NoCAB v499, 1.6.1?
Results of those who reached 2051:
Code: Select all
AI name (version); company value; profit acs %; served sts %; profit ly ac; avg/best ac %; pieces ap; eff ap; OTTD ver
AdmiralAI (v25); £11,316,694,115; 3,129/3,133 100%; 1,277/1,279 100%; +£246,001,982; £78,520/£221,759 35%; 1,279; 192,339; 1.6.1
AIAI (v97); £20,712,904,613; 4,999/5,000 100%; 837/ 840 100%; +£393,894,817; £78,779/£376,077 21%; 840; 468,922; 1.6.1
Chopper (v10); £601,298,115; 739/ 971 76%; 847/1,645 51%; +£10,847,915; £11,172/ £23,354 48%; 1,645; 6,594; 1.6.1
CluelessPlus (v37); £1,367,198,492; 343/ 583 59%; 50/ 65 77%; +£27,101,533; £46,486/£287,125 16%; 65; 416,947; 1.6.1
CluelessPlus (v38); £736,810,688; 282/ 322 88%; 46/ 49 94%; +£20,209,707; £62,763/£195,719 32%; 49; 412,443; 1.7.2
DictatorAI (v183); £2,827,009,817; 574/ 574 100%; 170/ 173 98%; +£61,792,885; £107,653/£238,387 45%; 173; 357,184; 1.6.1
MpAI (v1); £1,286,946; 18/ 23 78%; 2/ 118 2%; +£205,180; £8,921/ £91,772 10%; 2; 102,590; 1.7.2
NoCAB (v499); £6,881,428,907; 4,550/4,991 91%; 834/ 907 92%; +£203,057,043; £40,685/£341,469 12%; 907; 223,878; 1.6.1
NoNoCAB (v3); £6,231,212,191; 1,744/1,769 99%; 782/ 806 97%; +£125,793,587; £71,110/£422,129 17%; 806; 156,071; 1.6.1
NoNoCAB (v5); £7,503,815,331; 1,817/1,841 99%; 778/ 790 98%; +£151,316,734; £82,193/£369,433 22%; 790; 191,540; 1.7.2
Rythorn Airline AI (v3); £1,676,436,043; 654/ 725 90%; 210/ 528 40%; +£48,141,120; £66,402/£281,685 24%; 528; 91,176; 1.6.1
SimpleAI (v10); £5,406,806,248; 1,407/1,428 99%; 594/ 786 76%; +£118,895,938; £83,260/£329,770 25%; 786; 151,267; 1.6.1
SimpleAI (v12); £5,431,384,920; 1,410/1,438 98%; 603/ 798 76%; +£122,174,537; £84,961/£344,923 25%; 798; 153,101; 1.7.2
SynTrans (v15); £353,313,130; 1,646/3,060 54%; 347/ 357 97%; +£43,817,427; £14,319/£173,477 8%; 347; 126,275; 1.6.1
Terron (v209); £3,343,958,431; 683/ 715 96%; 226/ 235 96%; +£76,874,360; £107,517/£229,994 47%; 235; 327,125; 1.6.1
TracAI (v1); £424,021,661; 42/ 44 95%; 43/ 505 9%; +£5,653,385; £128,486/£346,075 37%; 505; 11,195; 1.6.1
Trans (v130722); £1,033,518,070; 1,351/1,610 84%; 151/ 155 97%; +£18,746,542; £11,644/£101,009 12%; 155; 120,945; 1.6.1
WormAI (v6); £3,315,248,661; 351/ 352 100%; 97/ 102 95%; +£79,425,369; £225,640/£487,525 46%; 102; 778,680; 1.6.1
WormAI (v7); £3,881,579,846; 380/ 391 97%; 95/ 100 95%; +£76,798,274; £196,415/£484,851 41%; 100; 767,982; 1.7.2
WrightAI (v3); £1,736,378,028; 435/ 458 95%; 173/ 524 33%; +£31,668,150; £69,144/£277,091 25%; 524; 60,435; 1.6.1
EDIT: Added AIAI v97, updated savegames, updated score presentation, updated parameter presentation. Still missing AIAI screenshots.
EDIT2: Added AIAI v97 screenshots.
EDIT3: Added 1.7.2 tests: CluelessPlus v38, HeliFerry v3, LuDiAI v1, MpAI v1, NoNoCAB v5, SimpleAI v12, SnakeAI v6, WormAI v7. Updated result summary and parameter summary with the OpenTTD version used for testing.
EDIT4: Updated savegames while adding OpenTTD version used for testing.
EDIT5: Added screenshots: CluelessPlus v38, MpAI v1, NoNoCAB v5, SimpleAI v12, WormAI v7