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Re: AIAI

Posted: 26 Mar 2019 15:05
by Brumi
By the way, what game script are you using? Is it your own? :)

Re: AIAI

Posted: 30 Apr 2019 15:18
by xarick
Couldn't join wagon to train: ERR_VEHICLE_TOO_LONG

Re: AIAI

Posted: 30 Apr 2019 15:18
by xarick
Brumi wrote:By the way, what game script are you using? Is it your own? :)
Yes, I'm using Company Value GS

Re: AIAI

Posted: 18 Jun 2019 21:15
by xarick
Explosion caused by vehicle 9 named (null: 0x0000000000000000), last error is ERR_NONE.

Re: AIAI

Posted: 19 Jun 2019 01:37
by Redirect Left
xarick wrote: 18 Jun 2019 21:15 [many reports here]
The original author of this AI hasn't been active for over a year on the forum. I'm not sure if anything you have reported will be resolved. It may be worth considering resolving some yourself, or trying a different AI.

Re: AIAI

Posted: 09 Aug 2019 21:37
by xarick
Explosion caused by vehicle 706 named (null: 0x0000000000000000), last error is ERR_NONE

savegame is of a custom openttd build (viewtopic.php?f=33&t=85608).
This crash is similar to another I posted already, on an official OpenTTD build, but for GetUnloadStation instead.

Re: AIAI

Posted: 04 Feb 2020 20:44
by Odogster
I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.

Re: AIAI

Posted: 05 Feb 2020 13:15
by Auge
Hello
Odogster wrote: 04 Feb 2020 20:44 I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.
The Ai doesn't steal anything. Your task is to tranport $anything. You don't own the freight and you don't own products made from delivered freight. If it is not you who transport the products it is someone else (in your case the AI).

Tschö, Auge

Re: AIAI

Posted: 05 Feb 2020 19:32
by odisseus
On many multiplayer servers, it is forbidden to transport secondary cargo from industries that are supplied by another player. This act is usually called "cargo stealing". It would be nice if the AI could be configured to respect that rule.

Meanwhile, an offending station can be removed using the cheats.

Re: AIAI

Posted: 06 Feb 2020 22:08
by Odogster
Auge wrote: 05 Feb 2020 13:15 Hello
Odogster wrote: 04 Feb 2020 20:44 I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.
The Ai doesn't steal anything. Your task is to tranport $anything. You don't own the freight and you don't own products made from delivered freight. If it is not you who transport the products it is someone else (in your case the AI).

Tschö, Auge
I guess that's fair, thanks for the help.

Re: AIAI

Posted: 06 Feb 2020 22:13
by Auge
Hello
odisseus wrote: 05 Feb 2020 19:32 On many multiplayer servers, it is forbidden to transport secondary cargo from industries that are supplied by another player. This act is usually called "cargo stealing".
This is an arbitrary rule on a server. It's not part of the game mechanics in itself.
odisseus wrote: 05 Feb 2020 19:32 It would be nice if the AI could be configured to respect that rule.
Is such a rule a part of the settings (at least for the current game; I never saw such a setting)? If not, how should the AI know about the rule?

Tschö, Auge

Re: AIAI

Posted: 06 Feb 2020 23:04
by odisseus
The game does not limit the players, whether human or AI, in their choice of which industries to service (unless some game scripts are enabled). However, on many servers transporting others' secondary cargo can result in a ban.

The AI, of course, has no way of detecting whether this rule is in force. However, it could provide its own configuration setting and modify its behaviour based on that setting.

Re: AIAI

Posted: 06 May 2020 21:35
by Moiji11
hello i am reporting stupid activity on http://epicport.com/en/ttd it is taking over my space in the game please pix that ?( :bow: X( :evil:

Re: AIAI

Posted: 07 May 2020 08:43
by Auge
Hello
Moiji11 wrote: 06 May 2020 21:35 i am reporting stupid activity on http://epicport.com/en/ttd
What do you mean with "stupid activity"? Is the linked website broken? Did someone take over the account under the browser version was made public on the site?
Moiji11 wrote: 06 May 2020 21:35 it is taking over my space in the game please pix that ?( :bow: X( :evil:
What do you mean with "my space in the game"? What is your space? Who is "it"?

Tschö, Auge

Crashing

Posted: 11 May 2021 15:32
by unbeatable_101
Screen Shot 2021-05-11 at 11.31.51.png
(1.69 MiB) Not downloaded yet

Re: Crashing

Posted: 14 May 2021 11:37
by Auge
Hello
unbeatable_101 wrote: 11 May 2021 15:32 Screen Shot 2021-05-11 at 11.31.51.png
I would not expect any reaction from the author. The Github repository of the project is archived and the latest commit happened in September 2016. On the other side, AIAI is licensed under the terms of GPL2 and everyone is free to take the code for further development.

Tschö, Auge

AIAI suicide

Posted: 18 Oct 2021 19:13
by Dakkus
So, I was asked to report weird behaviour. I'm not running vanilla openttd, but jgrpp-0.43.0, so maybe this report is irrelevant. But, to my untrained eye it seems like something that might not be affected by using a patch, so I'll report it anyway.

So, the bot has built its depot so that the way to its main stop is blocked. This is counterproductive. To the extent that the company went bankrupt. The screenshot explains it well enough.
The scenario I'm playing was made by creating a map from a heightmap, choosing nice newgrfs, saving, renaming the save file to .scn, adding a bunch of cities and roads, saving the scenario and choosing 'play scenario' in the opening menu of OpenTTD. No newgrfs were added during the game.

The file content_download.tgz does not include the directory 'baseset', because the attachments have a size limit.

Re: AIAI

Posted: 01 Feb 2022 05:02
by Maddog45353
AIAI unsupported to either iron horse 2 or North American Industry Set.
openttd error1.png
(433.08 KiB) Not downloaded yet

Re: AIAI

Posted: 23 Feb 2023 23:22
by xarick
Got a crash.