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Re: trAIns: An AI that plays only with trains (v2)

Posted: 15 Jul 2010 13:08
by Xander
Timmaexx wrote:Wouldn't such a tunnel bankrupt the company?
Even if it didn't a tunnel of that length would quickly become quite a choke point...

Re: trAIns: An AI that plays only with trains (v2)

Posted: 27 Jul 2010 09:09
by Lord Aro
meh, it was a nice idea, perhaps pathfind around the hill

pathfinder needs a bit of a tweak generally

Re: trAIns: An AI that plays only with trains (v2)

Posted: 01 Jul 2012 22:40
by Spyder
Installed OpenTTD this weekend, and first game, few hours into it, I received this error
error window
error window
trAIns_v2_error.png (14.83 KiB) Viewed 630 times

Re: trAIns: An AI that plays only with trains (v2)

Posted: 07 Apr 2013 20:56
by Samu
same error as above. It's quite an impressive AI anyway.

Must be a rare error I guess. Only happened after 109 trains built.

Re: trAIns: An AI that plays only with trains (v2)

Posted: 19 Jul 2013 14:04
by Kogut
Comparator strikes again.

Re: trAIns: An AI that plays only with trains (v2)

Posted: 03 Aug 2014 23:27
by lhrios
After a long time without any updates, I have decided to release a new version that fixes a bug and adds a new small feature.

Release notes:
  • Improvement: Better bridge construction: it avoids, if possible, the construction of two consecutive bridges instead of only one. It also places signals "inside the bridge".
  • Bug fix: Inconsistent compare function (thanks to Spyder, Samu and Kogut).
Enjoy! :D

Re: trAIns: An AI that plays only with trains (v2)

Posted: 05 Aug 2014 18:03
by SirkoZ
Nicely done. Works well. Have tested it - funny how it doesn't terraform... I used hilly terrain, old TTD-like terrain generator and it functioned very well.
Plus default economy and the AI responded quite promptly to all the ups and downs industries had. :]

Re: trAIns: An AI that plays only with trains (v2)

Posted: 20 Sep 2016 09:42
by Kogut
Reproducible savegame where this AI has trouble with newgrfs - building without checking whatever there will be enough casch for train, connecting industry not producing anything.

Re: trAIns: An AI that plays only with trains (v2)

Posted: 01 Jan 2018 13:31
by xarick
Hi. trAIns has created a train jam. A really long chain of trains are stuck, as you can see in the minimap.

Also, in the same savegame, near New Brinnley, there is an industry producing over 2200 m3 of rubber per month and trAIns has got 30+ trains going in there. The trains aren't stuck, but the capacity of the station is far low for that many trains.

One last thing. The bridge type choice of trAIns for every connection that I see, is not the fastest. There is another bridge type faster, up to a max speed of 611 km/h, instead of 515 km/h.

Re: trAIns: An AI that plays only with trains (v2)

Posted: 22 Sep 2018 21:21
by xarick
reporting a crash.

The index 'exit_tile' does not exist