This is the new version (v2) of trAIns. The full list of features can be found here
. It needs to be tested more before be submitted to Bananas.
Builds nice double lines all over the map, achieves high scores across the board. Those concentrated lines are nice with path-signal intersections.
trAIns still can't start with a "hard" loan, i.e. $200k or even $300k for that matter. Suggested solution - first make it build some small (1-train if needed)-lines to get starting money, later the AI can delete these and start building its usual double lines (which are nice but require huge starting capital which the AI doesn't have).
trAIns doesn't upgrade bridges to newer/faster ones when they are available/when upgrading the rails.
trAIns spends so much time for looping/new connections (when there can hardly be built anything new) that it "doesn't have the time" to test for stations with 60 or less % transported, therefore it gets competition at those industries and/or such industries decrease production.
Signals on its double rails are too far (gaps too long) or not far enough apart (mostly on diagonal tracks).
Too far apart if looking from the point of view that a train has to wait the whole train-length before it can proceed down the line (especially when encountering Issue 5.)).
Not far enough apart - when Issue 5.) happens - i.e. trains wait to get to unloading station - because signals aren't one train-length apart, one train while reversing (if waiting too long) occupies two signal gaps instead of one.
Unloading stations are too small (only two lanes) for 23 to 50 trains that come to unload their cargo from multiple source industries to one factory/power station.
trAIns doesn't transport secondary/tertiary cargo, e.g. steel, goods. Although - this one didn't bother me - more for me to transport, but still, worth mentioning...