Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.
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I've also had this just now with find error, on a map with lots of AIs and me spectating them.
Unfortunately the author has gone AFK for over 2 years at this point, so we might be on our own. Unless someone heree knows how to fix it, i've tried numerous times but i can't get the AI programming language down, it's very confusing and non-sensical to me, otherwise i'd have a good go at fixing numerous issues with lots of old AIs.
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I was trying out some AIs, including ChooChoo and noticed it wasn't working. I fixed two breaking bugs:
- Updated road pathfinding library version from 3 to 4
- Checked that a returned vehicle name is not null before doing name.find("X")
I have attached a patch, and a new updated tarball.
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