Oh, that's because in the normal game with default settings, monorail is not that much more expensive, and the newer trains are usually strictly better than the old ones, so that's the only logic that's built in. Basically, rail is just assumed to be cheap, and only trains/tunnels/bridges are expensive.idioty wrote:Why build first monorail tracks when rails are available cheaper?
Two different AI is in the screenshot.
Moderator: OpenTTD Developers
In other words ChooChoo should probably check to avoid using the pipe railtype (4, I have checked)
OpenTTD Mac user
and built a station in the nearby second-largest city and plugged it into the other end of the junction.Then I started sending trains on this route.
The first train to reach the second junction,going down a one-way track,reversed course and headed for the train behind it...I'm told the junction allows no exits.
The game save and an image of the impasse and junction are up on page 4 of the "General Hello and a Help Request" topic in the OpenTTD General forum.
What's the fix?
The little document icon near the "posted" date at the right in the header above each message gives you a link to that post.
That's quite possible. If an AI goes bankrupt, it stops running and can no longer clean up its signs, I believe. If this bothers you, you can turn the signs off through ChooChoo's settings.Baldy's Boss wrote:It's one thing that ChooChoo posts notes in the air about its plans.But apparently they linger even after a ChooChoo has gone bankrupt?
Take a look at this game.
So it was left with heavy infrastructure bills and no revenue potential on the route.Does it not keep track of where it has tracks?
- (294.18 KiB) Downloaded 77 times
No, it doesn't; it just plops down a crossing into a random spot that looks promising, then tries to extend the crossing in each direction. It's entirely possible it'll pick two spots, close together, neither of which results in a buildable route.Baldy's Boss wrote:Does it not keep track of where it has tracks?
However, the savegame does look odd: it has two sets of unfinished track, which shouldn't normally happen (one containing Frohead Junction and the other with Wreeley Junction). It won't start a new network unless every exit of every crossing has been tried. Although... did you happen to save and reload the game? That would explain it, since it doesn't keep track of what it was building across a save/load cycle (in fact, it doesn't save anything, it just looks at the map).
Sorry, in this case it's just too stupid to live
first of all, I really like the way this AI is playing and building its long rails.
I am running some contest games. And, I have found that this AI does not returns its loans, even when it has plenty of money. I think it is a bug, and this costs 50 winning point for nothing.
Users browsing this forum: No registered users and 4 guests