Fix :: Crash with tile not exist (happened if found unused station)
Fix :: Building Head quarter is randomized
Fix :: Rail that came from the tile exactly beside of depot now redirected to come from in front of depot instead
New :: add rail connection detection (you may seen "null" sign walking)
O.k Fanioz listen i really loved the fan AI,however,trans AI keeps crashing.
i download version 90418(the latest),and it doesn't work!i downloaded Aystart5 and whatever,but he keeps crashing.any ideas why?
If you still love FanAI, its still available on Bananas only, since I was deleted it from this forum and my harddisk too
I'm expected to make trans AI doing better, but let it still have same behaviour as FanAI is.
The bug you want to report, may be has been fixed today. but without screenshot it's hard to know what is the actual problem (zuu had better explained in post above : thanks zuu)
If the last of a non-red line is yellow line that said "Should not come here (xxx) Suspected -> (xxx)
" it's a planned crash to detect an unexpected situation.
And about the crash that I've been fixed in this rev. :
This happened if the AI try to use existing rail station. Checking tiles around industry for a rail Station tile will give return 6 tiles (that is 2 tile platform in 3 tile length)
and calling each tile with AIRail.GetRailStationDirection(tile) will return an invalid result (not NW_SE nor NE_SW but '0' or '1') thus generating a planned crash.
I didn't really know if it was a bug with the API or that is the rule
, however I've change the routine to call AIRail.GetRailStationDirection(tile) once for each valid station ID, no longer 6 call. and make a hack to check if the result was 0 so it prevent crash.
Trans AI 090420 now available at 2nd post of this thread and Bananas.
Correct me If I am wrong - PM me if my English was bad