Updated, as usual. 2nd post and Bananas...
Don't know how I managed to make it instantly crash on startup? Maybe because I'm using multiple versions with the same grfs/AI's? I have used the most current nightly to download updates and then used an old build (9th of july, don't know revision) to play with it.
I'm 99% sure it's because the version of OpenTTD is you use is too old for that version of Trans AI.
Then, this version should fix the 1% left.
Just make sure you would need at least 0.7.2 (I don't remember if I've ever added newer API function)
With the previous screenshot I meant that the bridge problem is not fixed.
One thing I have noticed about this AI is that it loves long bridges. I think that's the problem on he above screenshot. I also came across many situations where instead of simply building some straight track, the AI built a bridge.
I've tell him in this version to try build normal track instead, but still let him build bridge if necessary.
Long bridge is a feature, but Bridge-Happy is a bug. Agree ?
Also, it seems reluctant to reusing its tracks, and sometimes builds three times the same path for three different industries.
re-using track : I've done some experiment in my other thread, and I've a not-published-yet version of Trans that re-use rail track. There is still a problem to avoid crossing on existing track. Of course I'll release it when ready.
With the following screenshot I want to show that your AI makes a route ( blocking the supply ). I think it will be a good idea when you transport secondary stuff to add a simple route ( either train or truck ) in order to feed the industry ensuring constant supply.
I left this one, couldn't implement it right now, probably in the trunk version. However the idea is good. Thanks
Forget to answer this:
That's because it couldn't find a path. That's normal when it fails to build a route.
I'm not sure about that. The coal mine was quite nearby and there was no obstruction. Even if the pathfinder fails, it should delete the station.
TestMode said, AI can build route, ExecMode not. The pathfinder failed, it wouldn't delete the road station, because it was a drop off. It will re-used later. But in the next days, AI decide to build rail and success. The road station would only be used again, if AI couldn't build rail service.
Correct me If I am wrong - PM me if my English was bad