Trans AI .:19.07.23 :.

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Samu
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Samu »

I have a suggestion for your ships. Sometimes the AI tries to send them to depots but there's none nearby. Place a depot near the ship it's trying to sell, add an go to depot order, sell ship, destroy depot.
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Zuu
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Zuu »

Also you might want to look into how CluelessPlus store information in sign/vehicle names and store the destroy ship depot order in the vehicle name unless you already have a good way to handle delayed actions. What is important to remember is that station/vehicle names has to be unique. So you need to have a way of appending some scrap symbols at the end/beginning of a name to make in unique. Check with the OpenTTD source code that you don't construct names longer than the max length.
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Kogut »

fanioz wrote:
Kogut wrote:Zażółć gęślą jaźń.
Kogut wrote:umturumtu
English please ... :x but thanks for the report. :wink:
I was only filler to avoid "Your message contains too few characters.".
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Lord Aro
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Lord Aro »

i found a bug:
trans error.png
i won't upload a save because, as you can see, it was about 8 years before i noticed
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fanioz
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by fanioz »

Lord Aro wrote:i won't upload a save because, as you can see, it was about 8 years before i noticed
Confirmed, as same report as Brumi's report. Thanks :D
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**[OpenTTD AI]** Image
***[NewGRF] *** Image
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Lord Aro
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Lord Aro »

another similar (i think the same) error:
trans bug.png
trans bug.png (72 KiB) Viewed 1028 times
i believe it has something to do with another company building over the same tile just before Trans does
(I noticed this problem in AroAI and it is now fixed :P )
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Coyote76
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Coyote76 »

I also got a bug message with this AI:
Ridderbergen Transport Corp, 1 Apr 2186.png
Bug report; AI crash
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betawave
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by betawave »

Hopefully, it will help you out in-development.
It's a good party, until this appeared:
Swan Tamel Transport, 7th Oct 1957.png
Swan Tamel Transport, 7th Oct 1957.png (49.59 KiB) Viewed 7829 times
bw-chx, 87:6 psalm
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3iff
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by 3iff »

I just got the same as the post above.

Trans had just taken over another campany with a train and 'fell over'. However, Trans had taken over another company earlier with trains and managed them ok (but they were sitting in a depot at the time).
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Felix Atagong
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Felix Atagong »

Is this AI still alive?
Got an issue where boats are stuck because they can't find the way to the (next) harbour located at the top-left side of the screenshot.

(Hence also my plea to make a cleanup of grf, Ai that are no longer maintained:Bananas: cleanup, categorisation, all-in-one packs... )
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bunny123
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TransAI Bug Found!

Post by bunny123 »

I was making a new city (Possible by going to advanced options, then going to sub-menu for town directory (On OpenTTD, not feature on TransAI)) and once I did it, my game had two TransAI competitors already which both crashed. When I went to the AI Debug menu, I noticed that both TransAIs had the EXACT same error messages! I have no idea why, but I think it's because I made a new city. Here is the error message:

Your script made an error: the index 'DontCallMe' does not exist

*FUNCTION[On_Start()] Trans_AI-100307.tar\trans_ai-100307\task\events.nut line [184]
*FUNCTION[TryToStart()] Trans_AI-100307.tar\trans_ai-100307\base\item.nut line [71]
*FUNCTION[Run()] Trans_AI-100307.tar\trans_ai-100307\task\manager.nut line [47]
*FUNCTION[Start()] Trans_AI-100307.tar\trans_ai-100307\main.nut line [75]

[si]NULL
[e]INSTANCE
[this]INSTANCE
[this]INSTANCE
[task]INSTANCE
[this]INSTANCE
[date]724111
[line]"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
[this]INSTANCE
Kogut
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Re: TransAI Bug Found!

Post by Kogut »

It is better to post bugs in thread about AIs ( http://www.tt-forums.net/viewtopic.php? ... it=transai ). BTW, thanks for reporting this bug.
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Kogut »

Correct me If I am wrong - PM me if my English is bad
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planetmaker
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by planetmaker »

Topics merged as requested
Denis81
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Denis81 »

Got a bug for you...after the 6th time i thought, would be a nice Idea to post it.
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Gofera
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Gofera »

Hello all;

It's my first post in your forum (sorry for my grammar I come from France).

I play OpenTDD and y has downloaded your IA. (Thx for your work ;))

This night I’ve got some bug; please find the bug in the following picture:

Image

I hope it’s helping you to upload your IA;
Have a nice day/night

Good bye everybody ;)
sss
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by sss »

found a error:
Image
sss
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Re: TransAI Bug Found!

Post by sss »

bunny123 wrote:I was making a new city (Possible by going to advanced options, then going to sub-menu for town directory (On OpenTTD, not feature on TransAI)) and once I did it, my game had two TransAI competitors already which both crashed. When I went to the AI Debug menu, I noticed that both TransAIs had the EXACT same error messages! I have no idea why, but I think it's because I made a new city. Here is the error message:

Your script made an error: the index 'DontCallMe' does not exist

*FUNCTION[On_Start()] Trans_AI-100307.tartrans_ai-100307taskevents.nut line [184]
*FUNCTION[TryToStart()] Trans_AI-100307.tartrans_ai-100307baseitem.nut line [71]
*FUNCTION[Run()] Trans_AI-100307.tartrans_ai-100307taskmanager.nut line [47]
*FUNCTION[Start()] Trans_AI-100307.tartrans_ai-100307main.nut line [75]

[si]NULL
[e]INSTANCE
[this]INSTANCE
[this]INSTANCE
[task]INSTANCE
[this]INSTANCE
[date]724111
[line]"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
[this]INSTANCE
i know. i just got it randomley.
i think i was founding a city or somthing.
aiol
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by aiol »

I got this error:
openttd.png
openttd.png (68.6 KiB) Viewed 1030 times
Mataro1
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Re: Trans AI .:10.03.07 :. (Rail-less)

Post by Mataro1 »

I hope you can fix it
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ADT Transport, 12 Ago 2034.png
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