CluelessPlus

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Zuu
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Re: CluelessPlus

Post by Zuu »

Kogut wrote:
Zuu wrote:the AI often perform better without aircraft enabled
Is it also happening with disabled infrastructure costs?
It is not uncommon that it makes unprofitable air transport routes. Especially with non-passenger cargo.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: CluelessPlus

Post by Zuu »

Update - Version 36

Sorry, I forgot to make all proper changes when updating from API 1.1 to API 1.2. This has now been fixed.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Kogut
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Re: CluelessPlus

Post by Kogut »

Zuu wrote:
Kogut wrote:
Zuu wrote:the AI often perform better without aircraft enabled
Is it also happening with disabled infrastructure costs?
It is not uncommon that it makes unprofitable air transport routes. Especially with non-passenger cargo.
AIAI restricts planes to games without infrastructure costs and carries only passengers, on maps without hills everywhere it is almost better than ctr-alt-c cheat menu.

Crash report:
Attachments
CP.sav
(117.58 KiB) Downloaded 168 times
Bez tytułu.png
Bez tytułu.png (73 KiB) Viewed 452 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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Zuu
OpenTTD Developer
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Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: CluelessPlus

Post by Zuu »

Version 37

Fixed bug reported by Kogut
Kogut wrote: Crash report:
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: CluelessPlus

Post by Zuu »

Version 38
I have updated CluelessPlus mostly with fixes. Most of the fixes are in SuperLib 40, but some changes were needed in the AI too, for example to make it not call a valuator from a valuator and get killed by OpenTTD 1.7 for taking too long.
  • Update to SuperLib 40 (from 35)
  • Pathfinder timeout fixed (by SuperLib) and has further been tweaked to use a lower timeout to start with and then increase it as the AI become more desperate.
  • When you start a game without any vehicles for town cargo, and then progress to a date when that exist, the AI was still not doing anything. Fix in SuperLib 40.
  • Does not get killed by OpenTTD 1.7 for taking too long in a valuator while building the HQ.
Update available via bananas.
Attachments
CluelessPlus-v38.tar
(250 KiB) Downloaded 175 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
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