Thanks for the report. I'll fix this bug this week. Thanks for your comments Zuu, don't follow the updates as close anymore .Mac_ wrote:Same error, on 1.0.5
NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1.3
Moderator: OpenTTD Developers
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Sorry for the delay, the newest version works again .
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
After loading the AI Marathon savegame attached to this post and letting it running for a while (to 29 Aug 1985), I got this crash with your AI:
Edit: It was otherwise doing very well after 35 year of AI battle:
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
In my current game one of the NoCAb AI's is needing money. He has 91 road vehicles and about 20 of them with a worth of ~ NLG 2.000 a piece are parked in depots. But he's not selling them to meet his financial needs.
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Could you please attach a save file? I'm quite sure it should sell the vehicles at some point, if not than it's definitely a bug.Hyronymus wrote:In my current game one of the NoCAb AI's is needing money. He has 91 road vehicles and about 20 of them with a worth of ~ NLG 2.000 a piece are parked in depots. But he's not selling them to meet his financial needs.
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
I got this crash-report in v 2.1.3:
- Attachments
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- NoCab v498 crashed.png (15.42 KiB) Viewed 10156 times
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Thanks for the report, I'll look into it later this week. Think it's time for a rewrite of NoCAB in any case .Coyote76 wrote:I got this crash-report in v 2.1.3:
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
A rewrite?? Yours is the largest AI by code size, it will be a huge work...
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Very true, but the current design of the program is not what I would want it to be. Also, tasks like "what to do if constructing a connection goes wrong?" are not handled very neatly and poorly integrated. So for me it will mainly be a coding excise but I hope to improve some of the functions of the AI and make it more accessible to other people.Brumi wrote:A rewrite?? Yours is the largest AI by code size, it will be a huge work...
Other todo's are:
* Tram support.
* Helicopter support.
* Aesthetic features (an option to be less competitive in exchange for nice looking networks).
Don't expect anything any time soon though, but it will come eventually .
- planetmaker
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
You seem to save many things. Actually too many it seems (savegame here), attached also the versions of the newgrfs I used and tested
- Attachments
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- took too long to save
- Unbenannt, 2043-01-06.png (58.1 KiB) Viewed 1442 times
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- ogfx-landscape.zip
- ogfx-landscape
- (1.03 MiB) Downloaded 266 times
-
- ogfx-industries.zip
- ogfx-industries
- (14.5 KiB) Downloaded 257 times
OpenTTD: manual | online content | translations | Wanted contributions and patches
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- planetmaker
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Other than the error reported in the previous posting, your AI is doing very well. In order to test NewGRFs I have usually AIs play the game for me - and NoCAB is usually doing very well. The screenshot is quite a typical example of how performances look like. Kudos
- Attachments
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- Unnamed, 1994-05-05.png (37.65 KiB) Viewed 9916 times
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
I've got the same crash as Zuu today NoCAB was leading well in profits...
- Attachments
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- NoCAB crash.png (29.48 KiB) Viewed 1442 times
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Double post!
I noticed this in my current test game: Here the dock is too far away from the printing works to accept paper, so the ships are unprofitable. Anyway, NoCAB is doing really well in that game!
I noticed this in my current test game: Here the dock is too far away from the printing works to accept paper, so the ships are unprofitable. Anyway, NoCAB is doing really well in that game!
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Thanks for all the reports, work on the new version is under way. Please report all new bugs to the Bleeding Edge Edition topic: http://www.tt-forums.net/viewtopic.php?f=65&t=43259.
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
OpenTTD 1.1.3
- Attachments
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- nocab_bug.JPG
- (248.84 KiB) Downloaded 1 time
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Thanks for the report. This bug is already fixed in the bleeding edge edition. I don't know when it's going to be released but you can get the latest version from bananas.CurlySue wrote:OpenTTD 1.1.3
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
I have been playing with a few AIs enabled on a YACD map to see how things run and to give a bit of interest to the game.
the problem is that NoCAB is creating bus links everywhere with loads of busses but using full load orders
all this does on the slower routes is block the bus station throat with dozens of stationary busses completly blocking the route for everyone else.
please can we have an option in the configure AI settings to disable full load orders (even better if we could desable for PAX and MAIL leaving everything esle the same)
the problem is that NoCAB is creating bus links everywhere with loads of busses but using full load orders
all this does on the slower routes is block the bus station throat with dozens of stationary busses completly blocking the route for everyone else.
please can we have an option in the configure AI settings to disable full load orders (even better if we could desable for PAX and MAIL leaving everything esle the same)
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
Hello. Thanks for the great AI. I've been making my own AI, and using it as a competitor. Today I noticed something strange, but I'm not sure if it is something with your AI or game mechanics in general. NoCab placed an airport that was adjacent to a bus station of mine. Since a human player can't place stations next to competitors, I thought it would be something to bring up. I have a screenshot if desired.
Sorry if this was brought up before...
Sorry if this was brought up before...
- NekoMaster
- Tycoon
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1
In the game you can place a station next to a competitors if you build a peice of a station away from the station, then build off that peice, or using CTRL-Click you can place a new station so you have your station and the competitor has their stationLowkee33 wrote:Hello. Thanks for the great AI. I've been making my own AI, and using it as a competitor. Today I noticed something strange, but I'm not sure if it is something with your AI or game mechanics in general. NoCab placed an airport that was adjacent to a bus station of mine. Since a human player can't place stations next to competitors, I thought it would be something to bring up. I have a screenshot if desired.
Sorry if this was brought up before...
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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