Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Sep 20, 2018 5:37 pm

All times are UTC




Post new topic  Reply to topic  [ 125 posts ]  Go to page Previous 13 4 5 6 7 Next
Author Message
 Post subject: Re: OtviAI (version 379)
PostPosted: Thu Nov 11, 2010 11:02 am 
Offline
Tycoon
Tycoon

Joined: Wed Aug 26, 2009 6:33 am
Posts: 2493
Location: Poland
bugbugbug


Attachments:
Przechwytywanie.PNG [233.22 KiB]
Downloaded 2 times

_________________
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
Top
   
 Post subject: Re: OtviAI (version 379)
PostPosted: Thu Nov 11, 2010 1:09 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Found and fixed. Thanks! I guess I will have to release a bugfix release soon now :)

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 379)
PostPosted: Tue Jan 04, 2011 1:07 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Now that I've had a bit of holidays: a bugfix release in bananas! Nothing new, just bug fixes to the bugs reported here. Thanks all for the feedback and reporting of those bugs!

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 379)
PostPosted: Tue Jan 04, 2011 1:18 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9036
Location: Sol d
Maninthebox wrote:
Nothing new, just bug fixe

Don't belittlet that, it's IMHO not less important; actually it's even more important and valuable as only that ensures a good gaming experience. Many features are no fun, if they're unusable due to crashes... Thumbs up and thanks for your nice AI and keeping it updated :-)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Fri Jan 07, 2011 4:48 pm 
Offline
Engineer
Engineer

Joined: Sun Oct 25, 2009 9:56 am
Posts: 69
Location: Belgium
Image


When using OtviAI version 383 and the 2CC train set 2.0 beta 3 (plus chimaera addon and subway set)

It seems to have problems adding wagons to the created engine. The ERR_UNKNOWN are probably GRF errors
trying to attach the 'multiple unit wagon' to an engine that does not support it. Resulting in a train with no
wagons being build. (having the same problem when testing my own AI with 2CC and don't know an easy fix though)

The two bottom errors seem to be handled correctly as the bus stop actually got build and are not part of this bug report.

_________________
--------------------------------------------------
MailAI, a casual postal service for openTTD.
--------------------------------------------------


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Mon Jan 10, 2011 3:11 pm 
Offline
Engineer
Engineer

Joined: Sun Oct 25, 2009 9:56 am
Posts: 69
Location: Belgium
Image

_________________
--------------------------------------------------
MailAI, a casual postal service for openTTD.
--------------------------------------------------


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Sat Feb 12, 2011 2:59 pm 
Offline
Engineer
Engineer

Joined: Sat Feb 12, 2011 2:53 pm
Posts: 1
Same problem as Hephi has i have here.


Attachments:
File comment: Savegame with the problem, dunno if helpfull
Genopsis Transport, 6th Feb 1968.sav [1.12 MiB]
Downloaded 84 times
File comment: Screenshot of the problem
err.png
err.png [ 15.72 KiB | Viewed 3325 times ]
Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Tue Apr 19, 2011 8:38 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9036
Location: Sol d
That problem as mentioned in the posting above seems to happen more often. It just occured here, too.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Tue Apr 19, 2011 9:00 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Mon Jun 09, 2003 6:21 pm
Posts: 4537
Location: /home/sweden
I've also received the same error when running 10-20 year long games.

_________________
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Wed Apr 20, 2011 7:53 am 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
I think I know what the problem is; should have some time during eastern etc. to fix that :)

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 383)
PostPosted: Wed Apr 20, 2011 9:21 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9036
Location: Sol d
Maninthebox wrote:
I think I know what the problem is; should have some time during eastern etc. to fix that :)

sounds good. I shall be looking forward to it ;-)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
 Post subject: Re: OtviAI (version 395)
PostPosted: Sun Apr 24, 2011 5:59 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
As promised: the Eastern edition is out :) The accidental easter egg also known as bug got removed. The bug was in the handling of passengers from oil rigs, so you only notice it in long temperate climate games and then only sometimes. I also made the TODO list longer with things I think I should improve and/or add :)

As usual: it can be found in bananas and in the first post in this thread.

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 395)
PostPosted: Sun Apr 24, 2011 9:16 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Mon Jun 09, 2003 6:21 pm
Posts: 4537
Location: /home/sweden
Glad that you have taken your time to fix this stability issue with Otvi as it is a really good AI.

_________________
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)


Top
   
 Post subject: Re: OtviAI (version 395)
PostPosted: Thu Apr 28, 2011 2:15 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Doh! There was some test code left behind in the uploaded version 395, so it was only building cargo routes and neglecting all passengers and mail. If you got version 395: it's time to update again :)

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 396)
PostPosted: Sat Jul 23, 2011 11:49 am 
Offline
Engineer
Engineer

Joined: Mon Apr 16, 2007 7:50 pm
Posts: 45
Location: Louvain
'nother bug, this time with version 396


Attachments:
Green Is The Colour, 27 Aug 1871.png [16.99 KiB]
Downloaded 1 time

_________________
Felix Atagong
The Holy Church of Iggy the Inuit
Top
   
 Post subject: Re: OtviAI (version 396)
PostPosted: Wed Jan 11, 2012 3:09 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Ehm... I see I'm a bit late with fixing this bug :oops:

I remember having looked at the bug before. About 10 minutes before I went to a blind date with my now girlfriend and somehow forgot about the bug :P

So: fixed in 397 :)

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 398)
PostPosted: Thu Jan 12, 2012 2:30 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
After testing yesterday's version, I quickly noticed two bugs that have been in there for a while already I think:
1 fix: don't build the same industry route twice
2 fix: don't mix up town and industry indexes

Version 398 fixes these and should improve performance :) Planning a route over a distance of 600 because you used a town index in the industry lists hurts a lot...

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 398)
PostPosted: Wed Jan 18, 2012 1:44 pm 
Offline
Tycoon
Tycoon

Joined: Wed Aug 26, 2009 6:33 am
Posts: 2493
Location: Poland
Maybe it was fixed, but Otviai 396 creates giant traffic jam: example. Save available on request.


Attachments:
Przechwytywanie.PNG [430.29 KiB]
Downloaded 1 time

_________________
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
Top
   
 Post subject: Re: OtviAI (version 398)
PostPosted: Wed Jan 18, 2012 1:51 pm 
Offline
Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
That looks like what I fixed in 397: I accidentally built the same industry route a few times as you can see in your picture: there's multiple stations around the oil well and OtviAI is in heavy competition with eh... itself :P

_________________
OtviAI
Rondje om de kerk (AI)


Top
   
 Post subject: Re: OtviAI (version 398)
PostPosted: Wed Feb 29, 2012 8:02 am 
Offline
Engineer
Engineer

Joined: Tue Feb 23, 2010 3:44 pm
Posts: 103
Hi,
I have a bugreport for you.
OTVI version 398.


Attachments:
Error.png [321.36 KiB]
Downloaded 1 time
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 125 posts ]  Go to page Previous 13 4 5 6 7 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.