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 Post subject: Re: OtviAI (version 312)
PostPosted: Sun Feb 21, 2010 12:21 pm 
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Tycoon
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Joined: Wed Aug 26, 2009 6:33 am
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Location: Poland
I noticed that Otviai uses grain vehicles from HEQS to carry mail.

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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Feb 22, 2010 11:41 am 
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Engineer
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Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Hmmmm... I'm sure that you can physically fit a bunch of envelopes in a grain truck, but the mail guys might appreciate a more appropriate vehicle to prevent them from going postal...

I'll install the HEQS and see what happens; after that I guess it's time to update bananas :)

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OtviAI
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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Feb 22, 2010 12:19 pm 
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Transport Coordinator
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I'll bet bananas also fit in grain trucks!

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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Mar 12, 2010 6:44 pm 
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Tycoon
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Location: Poland
Small tropical island, it even have bus service.


Attachments:
Przechwytywanie.PNG
Przechwytywanie.PNG [ 100.04 KiB | Viewed 3730 times ]

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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Apr 26, 2010 6:54 am 
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Traffic Manager
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Joined: Tue Apr 17, 2007 2:28 pm
Posts: 236
Hi. I'm trying this AI, and I think I found a problem.

When I was loading a saved game, I got this error instantly.
Attachment:
Sem nome, 15 Mar 1981.png
Sem nome, 15 Mar 1981.png [ 20.38 KiB | Viewed 3655 times ]


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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Apr 26, 2010 7:39 am 
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OpenTTD Developer
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I cannot help to notice that bananas still features a 30 revisions old version of this AI. I don't know wether the bug is fixed in the version floating around in this thread, but you could try to give it a shot.

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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Apr 26, 2010 10:30 am 
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Tycoon
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Location: Poland
It is typical for ais without support of save/load.

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 Post subject: Re: OtviAI (version 312)
PostPosted: Thu May 27, 2010 10:05 am 
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Engineer
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Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
planetmaker wrote:
I cannot help to notice that bananas still features a 30 revisions old version of this AI. I don't know wether the bug is fixed in the version floating around in this thread, but you could try to give it a shot.


It is fixed in this version indeed and the bananas version is updated as well now, so that should solve these issues :)

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OtviAI
Rondje om de kerk (AI)


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 Post subject: Re: OtviAI (version 312)
PostPosted: Thu Jun 24, 2010 7:33 pm 
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Chairman
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Joined: Sat Jul 18, 2009 5:54 pm
Posts: 881
I'm running a similar game to Samu's tournament to discover the reasons behind the mass bankruptcies.
OtviAI seems to be frozen, the last log entry is 19 years old.


Attachments:
Otvi frozen.png [52.57 KiB]
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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Jun 25, 2010 10:04 am 
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Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
I've never had bankruptcies in any of my tests, so the whole going bankrupt is kinda strange. Seems I'll have to replicate the tournament as well and see what happens...

On a completely unrelated note: train support is being added but in a very very preliminary state.

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OtviAI
Rondje om de kerk (AI)


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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Jun 25, 2010 9:09 pm 
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Tycoon
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Joined: Wed Aug 26, 2009 6:33 am
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Location: Poland
Great! Next train AI!
Random thought: is it planned to support newgrfs?

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 Post subject: Re: OtviAI (version 312)
PostPosted: Sat Jun 26, 2010 7:56 am 
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Engineer
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It is planned to support the most commonly used ones; so file your requests now :P

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OtviAI
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 Post subject: Re: OtviAI (version 312)
PostPosted: Sat Jun 26, 2010 8:22 am 
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OpenTTD Developer
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Maninthebox wrote:
It is planned to support the most commonly used ones; so file your requests now :P

oh well then:
Industries: ECS, FIRS
Trainsets: UKRS, 2cctrainset, DBXL, Japanese, NARS
Road vehicles: HEQS, long vehicles v4, egrvts, Dutch trams, Japanese trams, GermanRV
Misc: industrial renewal stations, nutracks

If you survive with these vehicle sets, possibly running on nutracks, industries provided by ECS or FIRS and even build newgrf stations, you're doing excellently :-)

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OpenTTD: manual | online content | translations | Wanted contributions and patches
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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Jul 02, 2010 12:35 pm 
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OpenTTD Developer
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Joined: Wed Nov 07, 2007 10:44 pm
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Location: Sol d
A small comment dedicated to this AI as based from my (short) competitive run with a number of other AIs: you survived and made profit :-)

Best areas of improvements now seem to be from this brief test: it could keep up a better station rating. There are stations which have quite poor rating, and the vehicle limit isn't yet reached; it might help with the profit of some vehicles, especially if there's comptetition; maybe it could also consider to upgrade some vehicles, if the rating is not good.

Attached a screenshot which compares this AI with the best AI (AIAI) and the best train-using AI (simpleAI)

All in all: kudos, you did a great job :-)


Attachments:
otviai.png
otviai.png [ 68.04 KiB | Viewed 3274 times ]
otviai2.png
otviai2.png [ 70.91 KiB | Viewed 3274 times ]

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Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Jul 02, 2010 1:11 pm 
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Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
planetmaker wrote:
Maninthebox wrote:
It is planned to support the most commonly used ones; so file your requests now :P

oh well then:
Industries: ECS, FIRS
Trainsets: UKRS, 2cctrainset, DBXL, Japanese, NARS
Road vehicles: HEQS, long vehicles v4, egrvts, Dutch trams, Japanese trams, GermanRV
Misc: industrial renewal stations, nutracks

If you survive with these vehicle sets, possibly running on nutracks, industries provided by ECS or FIRS and even build newgrf stations, you're doing excellently :-)


So far I've tested with my development version:
ECS: works
HEQS: works

Testing these two lead to two interesting observations:
1) my cargo support (other then mail) was broken for a while already, but the AI gracefully recovered/continued, so it went unnoticed until now :P
2) the combination of ECS with HEQS is broken: there's HEQS vehicles (crawler #8 or something like that) which claim to be refit-able to wood products, but they can't. So I can support either ECS or HEQS, but the combination is broken. I guess I could work around it by detecting both newgrf's and then use a vehicle blacklist, but I guess HEQS just needs to get fixed.

Onwards to testing the next newgrf...

Other fixes during testing:
- adding vehicles to routes was too aggressive
- first build first route, then the HQ (which is just for eyecandy anyway, the station spot is more important)
- give other instances of same AI a non-random name
- handle autorenew

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OtviAI
Rondje om de kerk (AI)


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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Jul 02, 2010 1:14 pm 
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Tycoon
Tycoon

Joined: Wed Aug 26, 2009 6:33 am
Posts: 2493
Location: Poland
I think it is good idea to report it in HEQS thread. It is not AI problem that newgrf is broken.

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 Post subject: Re: OtviAI (version 312)
PostPosted: Thu Sep 09, 2010 3:53 pm 
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Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
First alpha release of the next version: now with trains! :D

As it's very much alpha and not even beta yet, it's not in banana's, but only attached to this post. I'm mostly looking for bug reports and feedback.


---
edit: attachment removed, package was faulty

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OtviAI
Rondje om de kerk (AI)


Last edited by Maninthebox on Tue Oct 05, 2010 4:56 pm, edited 1 time in total.

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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Sep 10, 2010 5:56 pm 
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Chairman
Chairman

Joined: Sat Jul 18, 2009 5:54 pm
Posts: 881
Great news! :D
But I wasn't able to try it out on 1.0.3, it crashes on startup:


Attachments:
startup error.png
startup error.png [ 5.24 KiB | Viewed 3143 times ]
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 Post subject: Re: OtviAI (version 312)
PostPosted: Fri Sep 10, 2010 7:42 pm 
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Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
Doh! /me is forgetting a few files in the tarball. New improved and actually working update soon :)

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OtviAI
Rondje om de kerk (AI)


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 Post subject: Re: OtviAI (version 312)
PostPosted: Mon Sep 13, 2010 8:24 am 
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Engineer
Engineer

Joined: Fri Aug 08, 2008 11:35 am
Posts: 107
New and improved: version 370: now with all the files actually in the tarball...


Attachments:
OtviAI.tar [180 KiB]
Downloaded 66 times

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OtviAI
Rondje om de kerk (AI)
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