One Way Roads?
Moderator: OpenTTD Developers
One Way Roads?
Hi devs,
Can we have the ability to build one way roads? I assume this would be implemented as a road type.
I know I'm getting ahead of myself as I haven't even finished my basic AI yet, but I'm going to put in the request now so the devs have time to mull it over!
I like the idea of building dual carriageways, mainly for aesthetic purposes, but also for the slightly increased capacity they have over normal roads.
I have done some experimenting with some crazy end-game situations where the AI has built 500 buses, most of which go to a large central city. I let the AI build its network, then switch players by cheating and seeing how I can optimise things. It has helped me learn a few things.
I can handle the traffic at stations by creating multi-stops, but at present I can't handle the enormous volumes of traffic. Dual carriageways seem to help alleviate very very long tail-backs (3-4 screens long!), though admittedly not by much. One way roads also help deal with queues
around bus stops. YAPF seems not to be sensitive to traffic (at least I think so) so it can lead to deadlock, but if buses can be routed in nice circular patterns then it can largely avoid that.
I suppose complex road planning done by AI to control the flow of buses guided by another AI will just be a case of the blind leading the blind, but if we at least have the ability to START then we might be able to come up with something!
Plus I think this would be good practise for creating duplex railway lines at a later stage in the project's development. I have always been trying to think in terms of ideas that I can apply to rail later on.
Thanks.
Can we have the ability to build one way roads? I assume this would be implemented as a road type.
I know I'm getting ahead of myself as I haven't even finished my basic AI yet, but I'm going to put in the request now so the devs have time to mull it over!
I like the idea of building dual carriageways, mainly for aesthetic purposes, but also for the slightly increased capacity they have over normal roads.
I have done some experimenting with some crazy end-game situations where the AI has built 500 buses, most of which go to a large central city. I let the AI build its network, then switch players by cheating and seeing how I can optimise things. It has helped me learn a few things.
I can handle the traffic at stations by creating multi-stops, but at present I can't handle the enormous volumes of traffic. Dual carriageways seem to help alleviate very very long tail-backs (3-4 screens long!), though admittedly not by much. One way roads also help deal with queues
around bus stops. YAPF seems not to be sensitive to traffic (at least I think so) so it can lead to deadlock, but if buses can be routed in nice circular patterns then it can largely avoid that.
I suppose complex road planning done by AI to control the flow of buses guided by another AI will just be a case of the blind leading the blind, but if we at least have the ability to START then we might be able to come up with something!
Plus I think this would be good practise for creating duplex railway lines at a later stage in the project's development. I have always been trying to think in terms of ideas that I can apply to rail later on.
Thanks.
PathZilla - A networking AI - Now with tram support.
Re: One Way Roads?
Will the developers reply on this post?
I also like to have the ability to build one way roads.
I also like to have the ability to build one way roads.
Re: One Way Roads?
I'm not an official dev. A function for one-way roads is planned, but other things have priority at the moment. If you can think of a good function (or modifying an existing one) and a description, please post it here and I'll write a patch for it.Misha wrote:Will the developers reply on this post?
I also like to have the ability to build one way roads.
Re: One Way Roads?
Ah, brilliant! I realise there must still be plenty of big features that the devs want to focus on, but its nice to know that this will be coming eventually. Thanks Yexo.Yexo wrote:I'm not an official dev. A function for one-way roads is planned...
PathZilla - A networking AI - Now with tram support.
Re: One Way Roads?
IF you would have read the rest of this subforum you would know we are pretty active involvedMisha wrote:Will the developers reply on this post?
I also like to have the ability to build one way roads.
One way road is, as Yexo said, planned, but currently we have our hands full on the saveload stuff ... takes time
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: One Way Roads?
Thanks, I think I have read 1/4 of the subforum and I saw that there are indeed a lot of activities.
I just wondered whether people really cared about it, or that zutty and I are the only two. Such roads are not necessary of course for a good AI, but I think it could give more traffic control.
I just wondered whether people really cared about it, or that zutty and I are the only two. Such roads are not necessary of course for a good AI, but I think it could give more traffic control.
I have no idea yet how to do that. I am pretty new here.Yexo wrote: I'm not an official dev. A function for one-way roads is planned, but other things have priority at the moment. If you can think of a good function (or modifying an existing one) and a description, please post it here and I'll write a patch for it.
Re: One Way Roads?
What the human can do, the AI should be able to do, even if just one user would ever want that That is the lovely thing about NoAI So if you have any more demands .. let us know (just remember that a human should be able to do it too )Misha wrote:(..)
I just wondered whether people really cared about it, or that zutty and I are the only two. Such roads are not necessary of course for a good AI, but I think it could give more traffic control.
(..)
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: One Way Roads?
In that case I'd like to be able to ask for the current value of a vehicleTrueLight wrote:So if you have any more demands .. let us know (just remember that a human should be able to do it too )
Re: One Way Roads?
Okay, I forgot to tell you .. please make a new topic for every request Keeps things clean and readable for everyone Nevertheless, will see if I can add it for youMichiel wrote:In that case I'd like to be able to ask for the current value of a vehicleTrueLight wrote:So if you have any more demands .. let us know (just remember that a human should be able to do it too )
[Edit]
Done In next binary (which will be built in 3 hours).
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: One Way Roads?
I think a is appropriate hereTrueLight wrote: Done In next binary (which will be built in 3 hours).
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