Feature Request : AIEventNewEngineAvailable

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

Moderator: OpenTTD Developers

Post Reply
User avatar
paullb
Traffic Manager
Traffic Manager
Posts: 129
Joined: 19 May 2008 13:11

Feature Request : AIEventNewEngineAvailable

Post by paullb »

Currently the AIEventEnginePreview event exists, which is good, but I also think it would be nice to know when a new engine becomes generally available (and we hear that oooohhhhh sound).

Then we can start upgrading vehicules.
User avatar
Zutty
Director
Director
Posts: 565
Joined: 22 Jan 2008 16:33

Re: Feature Request : AIEventNewEngineAvailable

Post by Zutty »

Looks like glx added this last night.

http://hg.openttd.org:8000/branches/noa ... cd8fd9c7d3
PathZilla - A networking AI - Now with tram support.
User avatar
paullb
Traffic Manager
Traffic Manager
Posts: 129
Joined: 19 May 2008 13:11

Re: Feature Request : AIEventNewEngineAvailable

Post by paullb »

Nifty!
Post Reply

Return to “OpenTTD AIs and Game Scripts”

Who is online

Users browsing this forum: No registered users and 41 guests