more digging:
ignore the main game screen but concentrate on the windows
the debug hasn't changed for years and the AI hasn't done anything either
hope there's an update soon!
Convoy: train support testversion
Moderator: OpenTTD Developers
Re: Convoy: train support testversion
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: Convoy: train support testversion
I love the early games, around 1850, when only horses are around (eGRVTS).
Convoy (v11) gives a big problem, obviously leading to bankruptcy, as it only builds 'classic' bus stations and not the drive-through type (see screenshot). The only buses around, however, are from the drive-through type (horses and carriages).
Another error in this particular game is that Convoy tried to build a bridge over my railway to connect with the city, but didn't see the train station, luckily if build an alternative way when it found out that the bridge lead to nowhere in particular.
Convoy (v11) gives a big problem, obviously leading to bankruptcy, as it only builds 'classic' bus stations and not the drive-through type (see screenshot). The only buses around, however, are from the drive-through type (horses and carriages).
Another error in this particular game is that Convoy tried to build a bridge over my railway to connect with the city, but didn't see the train station, luckily if build an alternative way when it found out that the bridge lead to nowhere in particular.
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- 17Nov1851.png (70.91 KiB) Viewed 2927 times
Felix Atagong
The Holy Church of Iggy the Inuit
The Holy Church of Iggy the Inuit
Re: Convoy: train support testversion
Would it be OK for me to use some of your convoy code (for the upcoming AI, SynTrans, the BuildRoad(), GetAdjenctTiles(), BuildBusStop, and FindLineBusStopLocation() functions). Even if your licence states that I can use and change the library, I still wanted to let you know regardless.
Re: Convoy: train support testversion
Convoy deliberately crashes if no buses are available. It happens even if trams are available.
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- convoy unable to use trams.sav
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Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
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