AIAI

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Brumi
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Re: AIAI

Post by Brumi »

By the way, what game script are you using? Is it your own? :)

xarick
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Re: AIAI

Post by xarick »

Couldn't join wagon to train: ERR_VEHICLE_TOO_LONG
Attachments
Unnamed, 2013-08-30.png
(824.35 KiB) Not downloaded yet
R13-G12 - AIAI vs MpAI - 11,199 days.sav
(795.67 KiB) Downloaded 85 times
Formerly known as Samu

xarick
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Re: AIAI

Post by xarick »

Brumi wrote:By the way, what game script are you using? Is it your own? :)
Yes, I'm using Company Value GS
Formerly known as Samu

xarick
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Re: AIAI

Post by xarick »

Explosion caused by vehicle 9 named (null: 0x0000000000000000), last error is ERR_NONE.
Attachments
Unnamed, 2365-08-08.png
(414.29 KiB) Not downloaded yet
R39-G11 - AIAI vs trAIns - 98,512 days.sav
(482.48 KiB) Downloaded 72 times
Formerly known as Samu

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Redirect Left
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Re: AIAI

Post by Redirect Left »

xarick wrote:
18 Jun 2019 21:15
[many reports here]
The original author of this AI hasn't been active for over a year on the forum. I'm not sure if anything you have reported will be resolved. It may be worth considering resolving some yourself, or trying a different AI.
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Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!

xarick
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Re: AIAI

Post by xarick »

Explosion caused by vehicle 706 named (null: 0x0000000000000000), last error is ERR_NONE

savegame is of a custom openttd build (viewtopic.php?f=33&t=85608).
This crash is similar to another I posted already, on an official OpenTTD build, but for GetUnloadStation instead.
Attachments
screenshot#4.png
Explosion caused by vehicle 706
(320.83 KiB) Not downloaded yet
AIAI crash.sav
(2.75 MiB) Downloaded 60 times
Formerly known as Samu

Odogster
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Joined: 04 Feb 2020 20:40

Re: AIAI

Post by Odogster »

I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.
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Screen Shot 2020-02-04 at 1.37.51 PM.png
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Auge
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Re: AIAI

Post by Auge »

Hello
Odogster wrote:
04 Feb 2020 20:44
I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.
The Ai doesn't steal anything. Your task is to tranport $anything. You don't own the freight and you don't own products made from delivered freight. If it is not you who transport the products it is someone else (in your case the AI).

Tschö, Auge

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odisseus
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Re: AIAI

Post by odisseus »

On many multiplayer servers, it is forbidden to transport secondary cargo from industries that are supplied by another player. This act is usually called "cargo stealing". It would be nice if the AI could be configured to respect that rule.

Meanwhile, an offending station can be removed using the cheats.

Odogster
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Re: AIAI

Post by Odogster »

Auge wrote:
05 Feb 2020 13:15
Hello
Odogster wrote:
04 Feb 2020 20:44
I noticed that the AI is stealing goods from materials I sent to the factory. Not sure if this is intentional or not, but it sure is annoying.
The Ai doesn't steal anything. Your task is to tranport $anything. You don't own the freight and you don't own products made from delivered freight. If it is not you who transport the products it is someone else (in your case the AI).

Tschö, Auge
I guess that's fair, thanks for the help.

Auge
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Re: AIAI

Post by Auge »

Hello
odisseus wrote:
05 Feb 2020 19:32
On many multiplayer servers, it is forbidden to transport secondary cargo from industries that are supplied by another player. This act is usually called "cargo stealing".
This is an arbitrary rule on a server. It's not part of the game mechanics in itself.
odisseus wrote:
05 Feb 2020 19:32
It would be nice if the AI could be configured to respect that rule.
Is such a rule a part of the settings (at least for the current game; I never saw such a setting)? If not, how should the AI know about the rule?

Tschö, Auge

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odisseus
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Re: AIAI

Post by odisseus »

The game does not limit the players, whether human or AI, in their choice of which industries to service (unless some game scripts are enabled). However, on many servers transporting others' secondary cargo can result in a ban.

The AI, of course, has no way of detecting whether this rule is in force. However, it could provide its own configuration setting and modify its behaviour based on that setting.

Moiji11
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Joined: 06 May 2020 21:23

Re: AIAI

Post by Moiji11 »

hello i am reporting stupid activity on http://epicport.com/en/ttd it is taking over my space in the game please pix that ?( :bow: X( :evil:

Auge
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Location: Berlin

Re: AIAI

Post by Auge »

Hello
Moiji11 wrote:
06 May 2020 21:35
i am reporting stupid activity on http://epicport.com/en/ttd
What do you mean with "stupid activity"? Is the linked website broken? Did someone take over the account under the browser version was made public on the site?
Moiji11 wrote:
06 May 2020 21:35
it is taking over my space in the game please pix that ?( :bow: X( :evil:
What do you mean with "my space in the game"? What is your space? Who is "it"?

Tschö, Auge

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