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 Post subject: Re: MailAI
PostPosted: Fri Oct 18, 2013 7:12 pm 
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Engineer
Engineer

Joined: Sun Oct 25, 2009 9:56 am
Posts: 69
Location: Belgium
You're absolutely right, didn't see it properly. Then it's more then likely an index out of bounds thing as the concat function takes the first four letters of the town name.
I'll probably have time tomorrow to take a look. Thanks for pointing this out guys/girls. :)

Edited to let you know the patched version is up.

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MailAI, a casual postal service for openTTD.
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 Post subject: Re: MailAI
PostPosted: Sat Dec 07, 2013 12:38 pm 
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Tycoon
Tycoon

Joined: Wed Aug 26, 2009 6:33 am
Posts: 2493
Location: Poland
A crash.


Attachments:
Przechwytywanie.PNG [41.81 KiB]
Downloaded 7 times

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AIAI - AI for OpenTTD
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 Post subject: Re: MailAI
PostPosted: Fri Jan 03, 2014 12:26 am 
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Engineer
Engineer

Joined: Sun Oct 25, 2009 9:56 am
Posts: 69
Location: Belgium
Thank you for reporting Kogut. In two months I'll be home again and will take a look. Hope you enjoyed MailAI so far.

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MailAI, a casual postal service for openTTD.
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 Post subject: Re: MailAI
PostPosted: Wed Jan 08, 2014 3:02 am 
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Tycoon
Tycoon
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6183
Location: Eastern KY
Started a save game and MailAI crashed.


Attachments:
mailai-error.png
mailai-error.png [ 12.76 KiB | Viewed 1658 times ]

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 Post subject: Re: MailAI
PostPosted: Sun Mar 16, 2014 9:34 am 
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Engineer
Engineer

Joined: Sun Oct 25, 2009 9:56 am
Posts: 69
Location: Belgium
Thanks Kamnet,

I'm back on land and probably will be fiddling around with openttd soon (although I'm trying to get the hang of Unity as well).

Hope you've enjoyed the AI in other games.

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MailAI, a casual postal service for openTTD.
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 Post subject: Re: MailAI
PostPosted: Sun Dec 03, 2017 11:24 pm 
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Engineer
Engineer

Joined: Sun Dec 03, 2017 11:19 pm
Posts: 1
Hallo,

Ik kreeg bijgevoegde foutmelding en dacht: Geweldig spel, kan alleen maar beter worden maar wel dmv feedback. Dus bij dezen :)


Attachments:
error.jpg
error.jpg [ 224.91 KiB | Viewed 791 times ]
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 Post subject: Re: MailAI
PostPosted: Mon Dec 04, 2017 4:58 pm 
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Tycoon
Tycoon
User avatar

Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1584
Location: Courbevoie, near Paris, France
Are road vehicles or trains disabled in your game ? Check the parameters.

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 Post subject: Re: MailAI
PostPosted: Mon Oct 08, 2018 4:04 pm 
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Traffic Manager
Traffic Manager

Joined: Thu Feb 26, 2015 12:52 am
Posts: 225
cpu valuator crash

Quote:
dbg: [script] [0] [I] Renewing: Road Vehicle 8
dbg: [script] [0] [I] Renewed: Road Vehicle 8 as Road Vehicle 11
dbg: [script] [0] [I] 12 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 9 possible road routes. (broad search)
dbg: [script] [0] [I] 12 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 9 possible road routes. (broad search)
dbg: [script] [0] [I] 12 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 9 possible road routes. (broad search)
dbg: [script] [0] [I] 12 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 9 possible road routes. (broad search)
dbg: [script] [0] [I] 13 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 9 possible road routes. (broad search)
dbg: [script] [0] [I] 14 towns with enough population for Mail Service.
dbg: [script] [0] [I] Found 11 possible road routes. (broad search)
dbg: [script] [0] [I] Re-using existing truck station in Sunninghall.
dbg: [script] [0] [I] ----------------------------------------------
dbg: [script] [0] [W] Route created connecting Sunninghall, Guntborough,
dbg: [script] [0] [I] Using Reynard Mail Truck at max. speed: 55
dbg: [script] [0] [I] Distance travelled: 57 in 18 days.
dbg: [script] [0] [I] ----------------------------------------------
dbg: [script] [0] [S] Your script made an error: excessive CPU usage in valuator function
dbg: [script] [0] [S]
dbg: [script] [0] [S] *FUNCTION [GetNewTruckStopList()] mailai-2.22\TownManager.nut line [185]
dbg: [script] [0] [S] *FUNCTION [HasTruckStopPotential()] mailai-2.22\TownManager.nut line [158]
dbg: [script] [0] [S] *FUNCTION [BuildLine()] mailai-2.22\BuildManager.nut line [28]
dbg: [script] [0] [S] *FUNCTION [BuildNewRoute()] mailai-2.22\RoutePlanner.nut line [164]
dbg: [script] [0] [S] *FUNCTION [Start()] mailai-2.22\main.nut line [145]
dbg: [script] [0] [S]
dbg: [script] [0] [S] [dist] 14
dbg: [script] [0] [S] [tile_list] INSTANCE
dbg: [script] [0] [S] [result_list] INSTANCE
dbg: [script] [0] [S] [articulated] false
dbg: [script] [0] [S] [town] 11
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [town_id] 11
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [town_id2] 13
dbg: [script] [0] [S] [town_id1] 11
dbg: [script] [0] [S] [engine] 127
dbg: [script] [0] [S] [route_array] ARRAY
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [route_object] NULL
dbg: [script] [0] [S] [engine] NULL
dbg: [script] [0] [S] [next_route] ARRAY
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] [0] [S] [month] 12
dbg: [script] [0] [S] [route_planner] INSTANCE
dbg: [script] [0] [S] [this] INSTANCE
dbg: [script] The script died unexpectedly.
One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
dbg: [script] [0] [I] Please report the error to the following URL:
dbg: [script] [0] [I] http://www.tt-forums.net/viewtopic.php?t=52478


Attachments:
Mail AI, 1st Dec 2016.sav [163.6 KiB]
Downloaded 6 times
openttdCore5log.txt [90.83 KiB]
Downloaded 6 times

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