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 Post subject: Re: CivilAI
PostPosted: Fri Apr 13, 2018 12:05 am 
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Traffic Manager
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Joined: Thu Feb 26, 2015 12:52 am
Posts: 212
Hi. I found a crash with v8. Cannot iterate null.


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 Post subject: Re: CivilAI
PostPosted: Fri Apr 13, 2018 2:35 am 
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Graphics Moderator
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Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5238
Location: The Moon
Thanks!

version 9:
- Fixed collision causing company director name not to be set.
- Fixed reported crash.

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Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


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 Post subject: Re: CivilAI
PostPosted: Fri Apr 13, 2018 10:14 pm 
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Traffic Manager
Traffic Manager

Joined: Thu Feb 26, 2015 12:52 am
Posts: 212
Hi again. The index 'Count' does not exist.


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Formerly known as Samu
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 Post subject: Re: CivilAI
PostPosted: Sat Apr 14, 2018 1:51 am 
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Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5238
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Damn.

Try this one please. :)

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Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


Last edited by PikkaBird on Sun Apr 15, 2018 8:52 am, edited 1 time in total.

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 Post subject: Re: CivilAI
PostPosted: Sun Apr 15, 2018 8:51 am 
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Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5238
Location: The Moon
Er, yuck. It's one of those classic corner cases where industries shut down between being listed and being tested, leading to it trying to test an industry that's not on the map any more. I'll try and get a fix up tonight. :)

Edit: okay, version 10 is up, stress-tested and (seems to be) crash free!

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Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


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 Post subject: Re: CivilAI
PostPosted: Sat Apr 21, 2018 4:15 pm 
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Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5238
Location: The Moon
Version 11:

- Fixed a bug introduced in v10, which was preventing the AI from building goods trucks (oops).
- CivilAI now attempts to recover poor town ratings by planting trees.

- Lists of unconnectable towns and industries are now stored in save games, to prevent wasting time retrying connections when the game is saved and loaded. Thanks to Brumi/SimpleAI for the list/array conversion code.

Trains:
- Added more variety to AI locomotive selection.
- Improved wagon building.

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Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


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