The Nations Game
Posted: 09 Nov 2011 01:10
Welcome to the continuation of the Map Game. This new thread has a more appropriate name, but I think that it will still be called the "Map Game" because people are just accustomed to the old name. The old thread has over 200 pages and the OP is no longer around, and so this new thread makes us able to post polls to vote on things.
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Rule Amendments go here
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LIST OF RULES
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Rule Amendments go here
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LIST OF RULES
- STARTUP AND GENERAL RULES
- One country per person
- Size: Countries must initially not be larger than the US (10 mln sq km). Size on earth must be kept smaller than 18 mln sq km and may be vetoed (see Rule 3.1)
- Slight terraforming is permitted, but no moving of large landmasses like continents
- Technology may be introduced at approximately the appropriate time according to the in-game time rate and year. Development of advanced technology (e.g. nuclear tech, rockets, aircraft carriers etc) must be announced before it is completed. Technologies that are too early for the timeframe or implausible may be vetoed (see Rule 3.1)
- WARS AND SECESSIONS
- Wars are to be fought with reasonable forces. Some aspects may be vetoed (see Rule 3.1) if necessary. During armed conflict a player may not report casualties or damages done to the other party, the other party must respond to attacks in a way that is considered realistic.
- Nukes may not be overused and must have a blast radius of less than 0.5 miles. Abuse of this rule can be vetoed (see Rule 3.1).
- Seceding is permitted, only if the "leader/owner" of a country decides it. The new territory must merge with another country or become a new, separate country administered by someone else.
- ADMINISTRATIVE RULES
- Veto Power: If a player disagrees with another's action, they may veto the action. At least two players are needed for the veto to succeed and the action to be taken back. Moderator's word is supreme to all other players, EXCEPT when the moderator is alone in his/her position. If this is the case, the moderator will be overridden (to prevent abuse).
- Rule Changing: After these initial rules are agreed upon, a majority vote is required to change a rule. A game moderator counts as two votes.
- Restarting: A 4:1 consensus is required to restart. Game mods count as two votes.