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The Nations Game

Posted: 09 Nov 2011 01:10
by Emperor Jake
Welcome to the continuation of the Map Game. This new thread has a more appropriate name, but I think that it will still be called the "Map Game" because people are just accustomed to the old name. The old thread has over 200 pages and the OP is no longer around, and so this new thread makes us able to post polls to vote on things.

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Rule Amendments go here

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LIST OF RULES
  1. STARTUP AND GENERAL RULES
    1. One country per person
    2. Size: Countries must initially not be larger than the US (10 mln sq km). Size on earth must be kept smaller than 18 mln sq km and may be vetoed (see Rule 3.1)
    3. Slight terraforming is permitted, but no moving of large landmasses like continents
    4. Technology may be introduced at approximately the appropriate time according to the in-game time rate and year. Development of advanced technology (e.g. nuclear tech, rockets, aircraft carriers etc) must be announced before it is completed. Technologies that are too early for the timeframe or implausible may be vetoed (see Rule 3.1)
  2. WARS AND SECESSIONS
    1. Wars are to be fought with reasonable forces. Some aspects may be vetoed (see Rule 3.1) if necessary. During armed conflict a player may not report casualties or damages done to the other party, the other party must respond to attacks in a way that is considered realistic.
    2. Nukes may not be overused and must have a blast radius of less than 0.5 miles. Abuse of this rule can be vetoed (see Rule 3.1).
    3. Seceding is permitted, only if the "leader/owner" of a country decides it. The new territory must merge with another country or become a new, separate country administered by someone else.
  3. ADMINISTRATIVE RULES
    1. Veto Power: If a player disagrees with another's action, they may veto the action. At least two players are needed for the veto to succeed and the action to be taken back. Moderator's word is supreme to all other players, EXCEPT when the moderator is alone in his/her position. If this is the case, the moderator will be overridden (to prevent abuse).
    2. Rule Changing: After these initial rules are agreed upon, a majority vote is required to change a rule. A game moderator counts as two votes.
    3. Restarting: A 4:1 consensus is required to restart. Game mods count as two votes.

Re: The Nations Game

Posted: 09 Nov 2011 03:45
by Opan
I personally like the idea of a larger map, as it makes it more in depth landscaping, and it also allows more area for more players to join the game. My 2 cents on the subject. And I'll wait to do anything until it is decided on which map we are using.

Re: The Nations Game

Posted: 09 Nov 2011 07:46
by Jacko
If we do the new map do we have more space for stuff
I also like new name

Re: The Nations Game

Posted: 09 Nov 2011 09:33
by SprungGeoduck21
I might join thsi, and here are my two cents on tis. How about we have a technology tree, Civilization-style? We could even use a Civ tech tree.

Re: The Nations Game

Posted: 09 Nov 2011 12:02
by Hyronymus
SprungGeoduck21 wrote:I might join thsi, and here are my two cents on tis. How about we have a technology tree, Civilization-style? We could even use a Civ tech tree.
TYhen you can best start playing Civ on facebook. For here, I think a larger map suffices.

Re: The Nations Game

Posted: 09 Nov 2011 13:16
by Emperor Jake
The game is somewhat complex as it is, I really don't want to complicate it even further. Personally I don't mind the larger map, but its size makes it cumbersome to edit and takes more time to upload. Either way, I think we ought to give it at least one chance in an actual game.

Re: The Nations Game

Posted: 09 Nov 2011 15:26
by Jacko
I think that's a great idea. Trial it for one game

Re: The Nations Game

Posted: 09 Nov 2011 22:56
by SprungGeoduck21
To simplify things with the tech tree, how about we start in 400BC, where we can only build warrirors for military? The we can follow the Civ5 tech tree all the way to the future.

Re: The Nations Game

Posted: 09 Nov 2011 23:10
by rdrdrdrd
the tech tree is fine as is

Re: The Nations Game

Posted: 10 Nov 2011 02:38
by Emperor Jake
I have rediscovered the map from the original poster of the old map game thread. It is not quite as large as the other one, but still allows for great detail, pls it is in a different projection that makes land areas more equal. See the first post for this new map, I will also add it to the poll.
This is the one that I would prefer to use, as it is big enough for detail but is not nearly as large as the large map. It also has rivers and lakes, and solid lines which make it neater when editing territories.

Re: The Nations Game

Posted: 10 Nov 2011 03:25
by rdrdrdrd
that one is actually pretty cool

Re: The Nations Game

Posted: 10 Nov 2011 16:35
by APDAF
It is a lot easier to place your capital on the map with rivers.

Re: The Nations Game

Posted: 10 Nov 2011 16:49
by Voyager One
So we'll use... which one? :lol:

Re: The Nations Game

Posted: 10 Nov 2011 17:09
by Jacko
RIVERS MAP!!!!!! FTW!!!!

Its perfect size and everything

Re: The Nations Game

Posted: 10 Nov 2011 18:38
by APDAF
When do we start?

Re: The Nations Game

Posted: 10 Nov 2011 20:16
by Jacko
APDAF wrote:When do we start?
i say 1900

Re: The Nations Game

Posted: 10 Nov 2011 20:40
by APDAF
I think 1850.

And I was talking about when do we start the game.

Re: The Nations Game

Posted: 10 Nov 2011 21:14
by rdrdrdrd
1875 :)

Re: The Nations Game

Posted: 10 Nov 2011 21:28
by Comm Cody
1836.

If you understand this, you have no life outside of Victoria 2

Re: The Nations Game

Posted: 10 Nov 2011 21:29
by APDAF
Oh yes that! :oops: