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[OTTD] Cpt. K's Heightmap Emporium
https://www.tt-forums.net/viewtopic.php?f=60&t=84666
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Author:  CaptainKlutz [ Wed Jan 09, 2019 2:28 pm ]
Post subject:  [OTTD] Cpt. K's Heightmap Emporium

BaNaNas is broken and Musa doesn't let you upload new heightmaps so here I am.

Cpt.K's Mountains by the Sea 1.0

A rectangular 1:2 map of hills gently sloping into the sea between mountain ranges. Includes a river mouth and small islands. Suitable for all climates.
For 256x512 games, 20 max height is recommended. For 512x1024, 36 is a good starting point to finding a map style that suits you.

[+] Spoiler
Image


Cpt.K's Ridged Peninsula 1.0

A square map of hilly ridges on a peninsula, jutting into the sea. Suitable for all climates.
For 1024x1024 games, a max height of 40 or above is recommended.

[+] Spoiler
Image


Cpt.K's Cliffside Hills 1.0

A square map of rolling hills falling sharply into the sea. The sharp descent provides a challenge for servicing water-based industries. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.

[+] Spoiler
Image


Cpt.K's River Valley Floodplains 1.0

A square map of a wide river valley and smooth floodplains flanked by steep mountains. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.

[+] Spoiler
Image


All the above can be found in the attached .zip folder. Extract it inside your OpenTTD/scenario/heightmap directory.

Gingerly accepting requests and ideas but I rarely pull data from real-world locations.

Created using World Machine, L3DT, ASTER(30m) data and Paint.NET
Distributed under CC-BY

Attachments:
Cpt K's Heigthmaps.zip [4.88 MiB]
Downloaded 41 times

Author:  kokutetsu [ Wed Jan 09, 2019 10:35 pm ]
Post subject:  Re: [OTTD] Cpt. K's Heightmap Emporium

That second one reminds me of the outline of Michigan, minus the Yoop.

Author:  Chrill [ Thu Jan 10, 2019 9:25 am ]
Post subject:  Re: [OTTD] Cpt. K's Heightmap Emporium

I'm a big fan of archipelago style maps, with one or two larger islands and several smaller. This is what both my scenarios in the signature include, for example.

In regards to the above, the first one looks neat but I'd like to increase the height of it even more the further away we get from the sea. Proper mountains, yay!

Author:  Pyoro [ Thu Jan 10, 2019 12:15 pm ]
Post subject:  Re: [OTTD] Cpt. K's Heightmap Emporium

I like the river one. :)

Author:  Kevo00 [ Sat Jan 19, 2019 2:03 pm ]
Post subject:  Re: [OTTD] Cpt. K's Heightmap Emporium

Cliffside Hills reminds me a bit of Hampshire.

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