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[OTTD] Cpt. K's Heightmap Emporium

Posted: 09 Jan 2019 14:28
by CaptainKlutz
BaNaNas is broken and Musa doesn't let you upload new heightmaps so here I am. (EDIT: these are now all available on Bananas)

Cpt.K's Mountains by the Sea 1.0

A rectangular 1:2 map of hills gently sloping into the sea between mountain ranges. Includes a river mouth and small islands. Suitable for all climates.
For 256x512 games, 20 max height is recommended. For 512x1024, 36 is a good starting point to finding a map style that suits you.
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Cpt.K's Ridged Peninsula 1.0

A square map of hilly ridges on a peninsula, jutting into the sea. Suitable for all climates.
For 1024x1024 games, a max height of 40 or above is recommended.
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Cpt.K's Cliffside Hills 1.0

A square map of rolling hills falling sharply into the sea. The sharp descent provides a challenge for servicing water-based industries. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.
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Cpt.K's River Valley Floodplains 1.0

A square map of a wide river valley and smooth floodplains flanked by steep mountains. Suitable for all climates.
For 1024x1024 games, a max height of 36 or above is recommended.
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All the above can be found in the attached .zip folder. Extract it inside your OpenTTD/scenario/heightmap directory.

Gingerly accepting requests and ideas but I rarely pull data from real-world locations.

Created using World Machine, L3DT, ASTER(30m) data and Paint.NET
Distributed under CC-BY 3.0

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 09 Jan 2019 22:35
by kokutetsu
That second one reminds me of the outline of Michigan, minus the Yoop.

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 10 Jan 2019 09:25
by Chrill
I'm a big fan of archipelago style maps, with one or two larger islands and several smaller. This is what both my scenarios in the signature include, for example.

In regards to the above, the first one looks neat but I'd like to increase the height of it even more the further away we get from the sea. Proper mountains, yay!

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 10 Jan 2019 12:15
by Pyoro
I like the river one. :)

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 19 Jan 2019 14:03
by Kevo00
Cliffside Hills reminds me a bit of Hampshire.

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 05 May 2019 11:34
by CaptainKlutz
4 new maps now available on Bananas:

Stardust Coast
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Capstan Isles
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Riverside Mountains
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Mouth of the River
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Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 27 Jul 2019 20:27
by CaptainKlutz
3rd update now out with 4 new maps being added to Bananas!

Northland Coves: A square map of fjord-like mountains and valleys sloping gently into a cove. Alpine climate recommended.
For 2048x2048 games, a max height of 50 or below is recommended.
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Ridged Coastland: A square map featuring long, steep mountain ranges separating smooth valleys leading towards the ocean. Suitable for all climates.
For 2048x2048 games, a max height of 50 or above is recommended.
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Windswept Valley: A square map full of small, round hills with ravines flanking a huge canyon-like valley. Suitable for all climates.
For 2048x2048 games, a max height of 50 is recommended.
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Patchwork Isles: A square map that's great for multiplayer games. A large variety of landscapes, from jagged coasts and smooth rises, to sharp peaks and rolling hills, populate an idyllic island chain. Suitable for all climates.
For 2048x2048 games, a max height of 50 or above is recommended.
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Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 02 Aug 2019 10:54
by andythenorth
Going to try a couple of these, thanks :)

Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 09 Nov 2019 14:40
by CaptainKlutz
4th volume out with 4 maps designed for and used on Olionkey's popular JGRPP server.
Morningstar Peninsula: A 1:2 rectangular map of a coastline where sloping mountains dissolve into a sea dotted with round islands. Suitable for all climates.
For 2040x4096 games, a max height between 20 and 70 is recommended.
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Volcanic Archipelago: A square map designed for multiplayer games. Large, windswept islands, dominated at their centres by volcanic mountain chains, provide varied terrain for all kinds of gameplay.
For 4096x4096 games, a max height of 30-80 is recommended.
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Archipelago: A 2:1 rectangular map containing many islands separated by large channels of water. Each island is unique, with a different steepness and difficulty of terrain.
For 2048x4096 games, a max height of 30-80 is recommended.
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Stripe Archipelago: A 2:1 rectangular map with a large mountainous island at its centre. Surrounding it is an archipelago that is diverse in both the sizes and terrains of the islands.
For 2048x4096 games, a max height of 30-60 is recommended.
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Re: [OTTD] Cpt. K's Heightmap Emporium

Posted: 16 May 2020 11:48
by CaptainKlutz
5th volume of heightmaps out, inspired by Rico's suggestion that I've never released flat or almost-flat maps before.

Tranquil Channel: A 1:2 rectangular map of a slow flowing, wide river with plenty of islands and rivulets. Suitable for all climates.
For 2048x4096 games, a max height of 25 produces a fairly flat map with a few hills.
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Meandering Islands: A 1:2 rectangular map of a sparse chain of islands with plenty of flat land. A central dormant volcano is the only significant elevation. Suitable for all climates.
For 2048x4096 games, a max height of 25 produces a fairly flat map with a few prominent hills.
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Sealands: A square map of a lazy coastline with plenty of islands and a hardly noticeable slope. Suitable for all climates.
For 2048x2048 games, a max height of 15 produces a fairly flat map with a gentle slope.
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Boundless Sealands: A 1:4 rectangular map of an extensive coastline with plenty of islands. Suitable for all climates.
For 1024x4096 games, a max height of 25 produces a fairly flat map with a gentle slope throughout.
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