[JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Dr. B. Ching
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[JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 28 Nov 2018 10:39

Hey guys,

Fortune Bay is a hand-crafted scenario I made for my own entertainment, which attempts to be a fictional but authentic ex-British colony somewhere in sub-Saharan Africa or South America. Thanks to the fact I'm now using a well-supported public fork instead of my ancient, self-compiled version of OpenTTD, I can share it with the forum as a byproduct so to speak. As far as play styles are concerned, the map contains several large cities for EL, suburban rail and extensive tram networks, whereas the resource-rich highlands are largely rural in character and sparsely populated. Since FIRS "In a Hot Country" is focused heavily on the export of raw materials and exotic goods, a good portion of any cargo flow will likely originate in the highlands and terminate at the various shipping terminals, with petrol and supplies moving in the opposite direction.

Highmap: Congo river basin from BANANAS (modified)
Towns: Managed by the Villages is Villages script
Industries: Static and managed by VisV (can be disabled in the scenario editor). I think the game tends to spawn way too many industries during actual gameplay.

Fortune Bay comes in two flavours:

Complete, daylength 50
- The one I play.
- UKRS2, 600mm narrow gauge, HEQS, eGRVTS2, City Tram Set, Squid, AV8, General AV8
- A couple of station sets.
- Running costs adjusted with BaseCosts 4.0 because scaling was WAY off and prevented many vehicles from ever turning a profit.
- Cargodist for PAX and cargo.

Complete, daylength 1
- The same, but with default running costs.
- Town cargo generation reduced somewhat.

As always, don't forget to tweak the settings and newGRF parameters to your liking.

Kind Regards,
The Axe
Attachments
Fortune Bay_setup_contours.jpg
(67.96 KiB) Not downloaded yet
Fortune Bay_setup_road network.jpg
(43.69 KiB) Not downloaded yet
supplemental NewGRF package.zip
Includes AV8 with range limits removed.
(4.16 MiB) Downloaded 120 times
Last edited by Dr. B. Ching on 29 Jan 2019 17:39, edited 6 times in total.

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 28 Nov 2018 10:41

This page was intentionally left blank.

arikover
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by arikover » 28 Nov 2018 11:23

It sounds really nice, and I will definitely give it a try! Just judging by the map pictures you posted, it seems there was a lot of work on the rivers/lakes as well as on the road network. Congratulations!

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 28 Nov 2018 14:01

Thanks. Yeah, it was quite a bit of work, but given that I'm going to get a lot more mileage and enjoyment out of Fortune Bay than some randomly generated map, I'd call it even in the end. Good highmaps are a must, though. No matter the settings, I just can't seem to achieve any decent results with TerraGenesis. Everything's bland, sort of similar, nonsensical in terrain distribution and boring overall.

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 28 Nov 2018 21:14

So uhm, it just occurred to me that not all NewGRFs are available from our favorite fruit store. I've attached the missing bunch to the first post for your convenience.

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 06 Dec 2018 09:35

Spotted a few glitches in the road network here and there while playing, and added three station sets. Scenario and newGRF package (first post) updated.

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 19 Jan 2019 19:38

Yet another and hopefully final bugfix release. Also, air travel should be a more viable business now...what was up with those crazy-high infrastructure maintenance costs anyway? Honestly don't know where these came from.
Attachments
Fortune Bay_daylength 50_v1.3.scn
(5.58 MiB) Downloaded 54 times
Fortune Bay_daylength 1_v1.3.scn
(5.58 MiB) Downloaded 40 times

DarkyDu
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by DarkyDu » 26 Jan 2019 01:19

Looks good! Will be potentially playing it on our server. I'll post a screenshot if we do

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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by DarkyDu » 28 Jan 2019 22:35

https://www.reddit.com/r/openttd/commen ... _jan_1993/

Here were the results, game is still going but has slowed down :)

Dr. B. Ching
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Re: [JGRpp] Fortune Bay, 1993 - (Hopefully) authentic scenario for urban & rural transportation

Post by Dr. B. Ching » 29 Jan 2019 07:43

Glad you've had fun with the map resp. scenario! Thanks for sharing.

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