[OTTD] Emperor Jake's Scenarios and Heightmaps

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Emperor Jake
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[OTTD] Emperor Jake's Scenarios and Heightmaps

Post by Emperor Jake »

This is now a thread where I will sporadically post heightmaps and scenarios I make :)

---

I've made a scenario I'm quite proud of. It's based on a map I drew as a 7-year-old for a school project where we had to make a travel brochure. I might post more scenarios and heightmaps in this thread later on.

Lore:
Tiger Island is a 669km long island located near the equator of the planet Pamaruk 3. It is about 1500km west of the coast of Khijaki, the capital of a vast intergalactic space empire. Warrior tigers with various powers are bred here, trained and sold all over the galaxy to aid the war effort against the Badies (Don't judge me, I made this stuff up when I was 7 :P )

Gameplay
Towns are small and few and far between. The landscape is full of rough jungles and vast deserts, and industries are few. Turn this tropical paradise into a production powerhouse. The map has many rivers, giving many opportunities for shipping or interesting rail lines. A rudimentary highway is already in place, connecting the major cities. In 2 corners there are "faraway" cities that you can fly to.

The "Neighbours Are Important" script is also included, but you can deactivate it if you want. Have fun and please report any issues or problems!
Attachments
tiger_island_export.png
Heightmap I made and re-exported after fine tuning
(216.1 KiB) Downloaded 4 times
GRF List - should all be available on Bananas
GRF List - should all be available on Bananas
grf.PNG (11.07 KiB) Viewed 6673 times
Tiger Island 1.0.scn
The scenario. May be updated, will upload to Bananas soon. Made with version 1.5.1!
(1.69 MiB) Downloaded 330 times
Last edited by Emperor Jake on 15 Sep 2016 07:11, edited 3 times in total.
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Emperor Jake
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Re: [OTTD] Tiger Island

Post by Emperor Jake »

Some screenshots:
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The main highway crosses a deep canyon.
The main highway crosses a deep canyon.
bridge.PNG (277.1 KiB) Viewed 6670 times
Tujakat, the capital of Tiger Island.
Tujakat, the capital of Tiger Island.
tujakat.PNG (202.01 KiB) Viewed 6670 times
A small village by a desert oasis.
A small village by a desert oasis.
desert.PNG (69.64 KiB) Viewed 6670 times
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Emperor Jake
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Re: [OTTD] Tiger Island

Post by Emperor Jake »

Oh, and here's the map:
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map.PNG
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Emperor Jake
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Re: [OTTD] Emperor Jake's Scenarios and Heightmaps

Post by Emperor Jake »

So here's a heightmap I made years ago using bits from other heightmaps. You might see some familiar landforms in there :wink: I've tweaked it and it now works well with more height levels; for best results set the height level to 56.

This is a huge fantasy map rife with a variety of rivers, mountains and islands which will guarantee interesting gameplay. It's also big enough for large multiplayer games. Scenario coming soon :D
RiverlandNew.png
(778.89 KiB) Not downloaded yet
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Re: [OTTD] Emperor Jake's Scenarios and Heightmaps

Post by Galpindinho »

The Tiger Island scenario NewGRF isr_objects_v1_3 NewGRF isn't avaliable anymore, so I can't use it. Maybe take it out if possible? Thanks :D
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Re: [OTTD] Emperor Jake's Scenarios and Heightmaps

Post by piratescooby »

Galpindinho wrote:The Tiger Island scenario NewGRF isr_objects_v1_3 NewGRF isn't avaliable anymore, so I can't use it. Maybe take it out if possible? Thanks :D
You can find the Newgrf here ...viewtopic.php?t=58884&start=260#p1010565
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Re: [OTTD] Emperor Jake's Scenarios and Heightmaps

Post by Emperor Jake »

Ah yes, I'll post a new version of Tiger Island with updated NewGRFs (except for FIRS, upgrading that would cause big problems :wink: )
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Re: [OTTD] Emperor Jake's Scenarios and Heightmaps

Post by Emperor Jake »

So here's the scenario of Riverland. This has only the essential NewGRFs, so feel free to add your own choices.

This 2048x2048 scenario features hand-placed towns and industries for fun and realistic play. Plentiful rivers and waterways allow for interesting shipping lines, and the many mountain ranges pose an engineering challenge for your railroading. Separate continents will make for interesting multiplayer gameplay and there are plentiful towns and industries for all.


If you have any suggestions, problems, or thoughts, let me know; and most importantly, enjoy! :D
Attachments
Riverland1.0Lite.scn
This is the GRF-lite version. GRF-Heavy version coming soon
(4.05 MiB) Downloaded 268 times
screenshot#3.png
The minimap
(301.83 KiB) Not downloaded yet
The GRF list
The GRF list
riverlandliteGRF.PNG (8.87 KiB) Viewed 5409 times
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