I had a few tests of what I've completed so far with Scenario and Auzind Industry set.
The scenario is very hard to play if using the industry sets from FIRS and SPI. There are over 40 coal mines in the Newcastle area in the 1930s. Trying to supply these with Supplies as per FIRS or Passengers as per SPI to increase production is almost impossible as many of these coal mines was many miles from town.
I intend to change things in Auzind V3 so that it not a demand to deliver cargo to the mines, it just an extra for the fun of the game. I change the accepting cargos too. The mines can accept timber - used to support the roof in the mines to prevent cave ins, and Clay Pit, Quarry and Open Cut Coal Mines accept Petrol - to operate the vehicles and machinery.
The idea when I finish the scenario is try and provide trains to all these mines and deliver the coal (and ore) to Port Waratah for the BHP Steel works and for exporting at the Port. Since there was no Iron Ore Mines in Newcastle area (the Ore came from out west around Cobar and Broken Hill), So I intend to make some of the coal mines as Iron Ore Mines.
List of Industries I have so far (which might change): Abattoirs, Agriculture farm, Arable Farm, Brewery, Brick Works, *Builders Yard, Bulk Terminal A, Bulk Terminal B, Cement Plant, Clay Pit, Coal Mine, Cream Shed, Dairy, Dairy Farm, *Fertilizer Plant, Fishing Harbour, Flour Mill, Food Processing Plant, Forest, Forestry Siding, Fruit Packing Sheds. Fruit Plantation, Fuel Depot, Furniture Factory, *Glass Works, Goods Shed A, Goods Shed B, Grain Silos, Grocer's Shop, Hotel, Iron Ore Mine, Iron Works, Lime Kiln, Loading Bank, Lumber Mill, Machine Shop, *Markets, Metal Fabrication Plant, Metal Workshops, Mixed Farm, Oil Refinery, Oil Rig, *Oil Wells, Open Cut Coal Mine, Paper Mill, Parcels Office, Port, Quarry, Sawmill, Sheep Farm, *Smithy Forge, Steel Mill, Stock Races, *Sugar Plantation, *Sugar Refinery, Textile Mill, Winery.
Those marked with a "*" I thinking about removing.