My first lil network.

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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ZacoOne
Engineer
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Joined: 26 Nov 2013 17:58

My first lil network.

Post by ZacoOne »

Its flat, but I was initially allergic to hills. This is my first attempt at a serious network (even though it's 64x64). As I would like to improve my newbie skills criticism is most welcome. Hope you like :)
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Zaco Transport, 2051-01-03.sav
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YNM
Tycoon
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Joined: 22 Mar 2012 11:10
Location: West Java

Re: My first lil network.

Post by YNM »

Some comments :
  • You got yourself a wrong-facing PBS on Fallinghead station. If you have been wondering how to move off the trains, just look for the option to enable building things on pause, then fix it.
  • PBS don't need an exit signal, you can remove the exit signals on your Ro-Ro stations.
Other than it, the fact that there's a lot of sharp turns also bad, but counting the very small map, it's fine :wink:
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
ZacoOne
Engineer
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Joined: 26 Nov 2013 17:58

Re: My first lil network.

Post by ZacoOne »

Thank you for the feed back. Sorry for the late post.
Alberth
OpenTTD Developer
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Joined: 09 Sep 2007 05:03
Location: home

Re: My first lil network.

Post by Alberth »

:)

Besides a nice deadlock puzzle in the game, a lot of track is not actually used. Eg all the double track around the edge doesn't need to be double track.
You also see trains making weird u-turns, which is a sign there is no good connection to their next destination.
Being a retired OpenTTD developer does not mean I know what I am doing.
ZacoOne
Engineer
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Joined: 26 Nov 2013 17:58

Re: My first lil network.

Post by ZacoOne »

Made minor corrections to PCB and fixed deadlock puzzle issue (painful). More optimization to come in near future. Thanks for the input.
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Zaco Transport, Jan 27th, 2054.sav
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