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PostPosted: Thu Aug 15, 2013 5:49 pm 
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Joined: Tue Apr 10, 2012 9:27 pm
Posts: 46
Location: Columbus
First of all, I hope it's not improper to do a thread like this, and I hope it's in the right place.

I've created a 1024×1024 heightmap featuring a star-shaped continent, with interesting yet gentle hills. Canyons allow (most) rivers of the interior to flow to the sea, and also provide opportunities for dramatic bridges.

This was created by combining output of a few runs of a custom noise generator I created, then cutting the canyons manually in an image editor. It went through a few rounds of testing to fix some river basins where the game failed to find paths for rivers.

This heightmap is available on Bananas as "Star Continent".

Preview-size images below; see attachments for full-size screenshots.

Image

Image


Attachments:
File comment: A shallow valley near the sea.
Star Continent Screenshot 1.png [842.08 KiB]
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File comment: A deep canyon.
Star Continent Screenshot 2.png [867.94 KiB]
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File comment: Entire continent minimap. Your rivers, towns, and industries may vary.
Star Continent Minimap.png [209.43 KiB]
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PostPosted: Thu Aug 15, 2013 11:40 pm 
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Tycoon
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Joined: Sat Jan 22, 2005 7:31 pm
Posts: 6328
Location: Wakefield, West Yorkshire
That's actually pretty good looking. I'd love to play on a scenario like that at some point, well done.

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PostPosted: Sat Aug 17, 2013 9:58 am 
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Joined: Mon Dec 26, 2005 8:19 pm
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Location: Harringay, North London
This will need moving as we have a heightmap section, but it looks pretty sweet. Love the canyons.

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PostPosted: Sat Aug 17, 2013 12:09 pm 
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Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1534
Location: St Ives, Cambs, UK
I really like the look of that - the problem with the 'realistic' heightmaps is that the conversion squashes them flat so that even huge mountain ranges tend to be almost indiscernable slopes in-game. You've made one with terrain that could actually have a real input on network design, which is awesome. :bow:

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