the scenario look nice, well done on that... but if i may, i think i have a few critics about your scenario that you may want to improve.
- the newgrf list choice is rather strange and is so messy that the ECS industry vectors, well part of it, is desactivated resulting in having steel mills accepting only Iron and no Coal ? actually we cant even fund a coal mine...also coupling ECS industry with OGFX industries will certainly not work (OGFX get desactivated actually...)... and sad enough, the scenarioV.2 with industries or without have both this problem.... I haven t downloaded V1 to check.
I m affraid that make your scenario quite unplayable for players wanting to use industries...unless you redo all over again with a nicely working grf list prepared and tested before start.
but that s not all :
-all the signs under each city name says : no owner, but we can t even edit those signs ingame (i guess we can in scenario editor)
- the big lake is made of canal tiles... maybe it would look a tad better(IMHO) if the lake coast was river tiles.
-the big cities lack a suburban area with less dense housings, but i guess just playing the game might fix that.
- some rivers seems to be able to climbs hills !! while there seems to have not far away a more natural path(exemple : the river arriving to Youghal)
and for the positiv things
- I really like the map and its relief, and how cities are spread, i think this map/scenario could be very "entairtaining" to play for people liking big maps.
and a hint if u want to have more downloader, simply put a screenshot of the map in the thread, people usually appreciate to see what they will download