Nice to see a scenario/NoGo combination
! It immediately struck me as a campaign mode such as for other games, which is nice. It wasn't that hard, but when I connected all industries I was often swinging between above/below 400. I had to upgrade all loco's to SH8P and build statues in all towns to reach it. If that's your goal: good, but I would guess that connecting and balancing all industries would be enough (so: always 1 train waiting, etc.).
Thanks. Nice that you liked it. When I played it (version 2), the time when I reached the goal there was only one industry left of some of the secondary industries. While its true that I had only to connect all industries and not even buy any statues to accomplish it, if I would have been too slow, there would be no present for me when I succeeded.
Because of that, 1200 in 3 consecutive months would possibly be better, if possible. Are there any goals after reaching the first? The reason to play the scenario is (other than to test
) that sandboxing can got boring after a while so I would expect more goals.
Currently, if you play version two of the scenario, you have to stay above the limit in 3 months in a row. Is your suggestion to raise the limit from 400 to 1200?
I guess that is possible and then use the money deposit to pay for new industries when you accomplish the goal as the industries may all be dead by the time you reach 1200.
Regarding other goals. No there is no more goals. While I realized that it could be a map with many more things to unlock, I decided that it was enough as a proof of concept and hopefully inspire others to create more advanced scenarios.
With the NewGRFs selected and the original base graphics, crossings don't match straight track. See screenshot.
Do you know which particular NewGRF that should be avoided in combination with some other to not cause that problem with original base set?
Dependency doesn't work for me (neither way) at bananas.
It did work for version 1, but it had to be set manually by one of the devs. I did send an email to them after uploading the second version, but apparently they have had more interesting things to do so far than setting dependencies for my uploads.
Not specific to your scenario but probably to NoGo: it struck me as weird that the script talked to me through the blue screens at one moment and through the news-messages at other moments. It did work though, that's not the problem
I'd say that it is specific to my scenario. My idea was to use the blue window for longer texts like the welcome message, but not for shorter or less important messages. Only the most important messages are in the blue dialogs, but I don't want to spam blue dialogs with news items. One difference is also that players can turn off the news messages, but not the blue dialogs.
I guess it would be nice if progress and goals could be tracked in a windows somewhat like the chat-window in multi-player (see screenshot). Wording could probably be better... in this case, the last three months should be given I guess, something like this:
Target: Production of 300 for 3 consecutive months.
Your production in Okt 2030 was 389. This is too little. Counting starts over.
Your production in Sept 2030 was 640. This is the second consecutive month >300.
Your production in Aug 2030 was 420. This is the first consecutive month >300.
If you open the AI debug window and click on the GS button there, you can get something similar for the Split scenario. What you see is basically what I decide to print to the debug log. Most of my AIs/GSs have three log levels which can be configured in the settings. Default is usually the least verbose level.
Oh, and before I clicked the button to the website in OpenTTD, I searched the NoGo area first for this script. Is the scenario forum the logical place and do I have weird reasoning or would NoGo-forum more appropriate?
I though that the main property of this creation is that it is a scenario that have some additional scripting. Therefore I put it in the scenario forum. For novice players, the script is only a technical detail. When the dependency works, they should just pick the scenario in the download list, click to play it and go. In the scenario they get told all details they need to know about the goal in the scenario.
But you are right that from a technical point of view, there is also a game script involved which could motivate to put the scenario in the AI/GS forum. I might actually create a dummy thread there that link here and ask a mod to lock it.
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